DocumentCode
2226987
Title
Analysis of correspondences between real and virtual worlds in general public applications
Author
Natkin, Stéphane ; Yan, Chen
Author_Institution
CEDRIC, France
fYear
2005
fDate
26-29 July 2005
Firstpage
323
Lastpage
332
Abstract
Using a mix of wireless telecommunication, digital audiovisuals and the Internet, the digital entertainments have evolved to a new form of interaction based on mobile ubiquitous computing and mixed reality. Our work is devoted to the application using both reality and virtuality in a complex mixed mode. Our research goal is to highlight constructive schemes (interfaces, narrative structure...) which can be used in the design of interactive media production. This paper is devoted to the analysis and the classification of the possible relationship between virtual worlds (VW) and real worlds (RW). It focuses on the general public, in particular entertainment applications. We discuss a general model of the RW/VW interactions and present a classification of applications. Some significant examples are discussed as a conclusion.
Keywords
entertainment; multimedia computing; virtual reality; digital entertainment; general public application; interactive media production; mixed reality; mobile ubiquitous computing; real world; virtual world; Augmented reality; Computer interfaces; Games; Mobile computing; Mobile handsets; Production; TV; Topology; Ubiquitous computing; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Vision: New Trends, 2005. International Conference on
Print_ISBN
0-7695-2392-7
Type
conf
DOI
10.1109/CGIV.2005.18
Filename
1521083
Link To Document