• DocumentCode
    2226987
  • Title

    Analysis of correspondences between real and virtual worlds in general public applications

  • Author

    Natkin, Stéphane ; Yan, Chen

  • Author_Institution
    CEDRIC, France
  • fYear
    2005
  • fDate
    26-29 July 2005
  • Firstpage
    323
  • Lastpage
    332
  • Abstract
    Using a mix of wireless telecommunication, digital audiovisuals and the Internet, the digital entertainments have evolved to a new form of interaction based on mobile ubiquitous computing and mixed reality. Our work is devoted to the application using both reality and virtuality in a complex mixed mode. Our research goal is to highlight constructive schemes (interfaces, narrative structure...) which can be used in the design of interactive media production. This paper is devoted to the analysis and the classification of the possible relationship between virtual worlds (VW) and real worlds (RW). It focuses on the general public, in particular entertainment applications. We discuss a general model of the RW/VW interactions and present a classification of applications. Some significant examples are discussed as a conclusion.
  • Keywords
    entertainment; multimedia computing; virtual reality; digital entertainment; general public application; interactive media production; mixed reality; mobile ubiquitous computing; real world; virtual world; Augmented reality; Computer interfaces; Games; Mobile computing; Mobile handsets; Production; TV; Topology; Ubiquitous computing; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics, Imaging and Vision: New Trends, 2005. International Conference on
  • Print_ISBN
    0-7695-2392-7
  • Type

    conf

  • DOI
    10.1109/CGIV.2005.18
  • Filename
    1521083