DocumentCode :
2226987
Title :
Analysis of correspondences between real and virtual worlds in general public applications
Author :
Natkin, Stéphane ; Yan, Chen
Author_Institution :
CEDRIC, France
fYear :
2005
fDate :
26-29 July 2005
Firstpage :
323
Lastpage :
332
Abstract :
Using a mix of wireless telecommunication, digital audiovisuals and the Internet, the digital entertainments have evolved to a new form of interaction based on mobile ubiquitous computing and mixed reality. Our work is devoted to the application using both reality and virtuality in a complex mixed mode. Our research goal is to highlight constructive schemes (interfaces, narrative structure...) which can be used in the design of interactive media production. This paper is devoted to the analysis and the classification of the possible relationship between virtual worlds (VW) and real worlds (RW). It focuses on the general public, in particular entertainment applications. We discuss a general model of the RW/VW interactions and present a classification of applications. Some significant examples are discussed as a conclusion.
Keywords :
entertainment; multimedia computing; virtual reality; digital entertainment; general public application; interactive media production; mixed reality; mobile ubiquitous computing; real world; virtual world; Augmented reality; Computer interfaces; Games; Mobile computing; Mobile handsets; Production; TV; Topology; Ubiquitous computing; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics, Imaging and Vision: New Trends, 2005. International Conference on
Print_ISBN :
0-7695-2392-7
Type :
conf
DOI :
10.1109/CGIV.2005.18
Filename :
1521083
Link To Document :
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