DocumentCode :
2227251
Title :
A way to real-time ocean wave simulation
Author :
He, Huaiqing ; Liu, Haohan ; Zeng, Fantao ; Yang, Guoqing
Author_Institution :
Coll. of Comput. Sci. & Technol., Civil Aviation Univ. of China, Tianjin, China
fYear :
2005
fDate :
26-29 July 2005
Firstpage :
409
Lastpage :
415
Abstract :
This paper presents a way named spectrum-texture coordinate translation to solve real-time ocean wave simulation problem. It is found by experiment tests and comparisons. Based on viewpoint analysis, different ways are adopted to simulate wave. Spectrum-model is used to simulate the near ocean area scene and texture coordinate translation is used to simulate the far ocean area scene. By this way, simulation fidelity and real-time can be achieved synchronously.
Keywords :
computational geometry; computer graphics; geophysics computing; image texture; ocean waves; real-time systems; spectral analysis; far ocean area scene simulation; near ocean area scene simulation; real-time ocean wave simulation; spectrum analysis; spectrum-texture coordinate translation; texture mapping; viewpoint analysis; real-time wave simulation; spectrum analysis; spectrum-texture coordinate translation; texture mapping;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics, Imaging and Vision: New Trends, 2005. International Conference on
Print_ISBN :
0-7695-2392-7
Type :
conf
DOI :
10.1109/CGIV.2005.11
Filename :
1521096
Link To Document :
بازگشت