• DocumentCode
    2227824
  • Title

    Innovations in Art and Production: Sound, Modeling and Animation

  • Author

    Janarthanan, Vasudevan

  • fYear
    2012
  • fDate
    16-18 April 2012
  • Firstpage
    879
  • Lastpage
    882
  • Abstract
    Video games, from the very beginning, were made as cartoon images that represented the type of fantasy people wished to be in. Whether the genre was a First Person Shooter or a Role Playing Game, gamers around the world could use their minds to become involved in the situation. With the ever-growing trend in technology, people are able to communicate with fellow gamers from around the world. The reality is that video games and computer gaming of the future would literally blow us all away. They would be so real and so robust that one would be hooked up to them all day. A game in the future would set us up as a perpetual winner, conquer all our fears, challenge us to go beyond anything we´ve ever dreamed of. That is the future of video games. But in order to achieve these innovations in video games, gaming technology should advance rapidly in the next few years to cache on gamers´ interests. In this paper, I have discussed few of those futuristic ideas that would help advance the gaming world.
  • Keywords
    computer animation; computer games; 3D modeling; animation; art innovations; cartoon images; first person shooter game; game winner; gaming technology; production innovations; role playing game; sound technology; video games; Animation; Computers; Games; Production; Sensors; Software; Three dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology: New Generations (ITNG), 2012 Ninth International Conference on
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-4673-0798-7
  • Type

    conf

  • DOI
    10.1109/ITNG.2012.80
  • Filename
    6209089