DocumentCode :
2228216
Title :
Serious Video Games: Games for Education and Health
Author :
Janarthanan, Vasudevan
Author_Institution :
Dept. of Inf. Technol., Fairleigh Dickinson Univ., USA
fYear :
2012
fDate :
16-18 April 2012
Firstpage :
875
Lastpage :
878
Abstract :
Every game in the market is made in an effort to play, produce, teach, motivate, socialize, communicate and educate different cultures. The gamer is exposed to different types of games that can be categorized into a casual game, serious game and advergame. Serious games include games for training, games for education, games for science and research, games for production and games for work. Serious games do not necessarily lead to the production of a game [1]. They are mainly used to ensure better health and educational environment. They also provide a tool for creating jobs and making life easier in arts, design, therapy, generic software engineering, healthcare and more. Serious games are made intentionally for learning. In this paper, I will be discussing in-depth the two most crucial categories of serious games namely games for education and games for health.
Keywords :
computer aided instruction; computer games; health care; advergame; casual game; education games; health; production games; science-research games; serious video games; training games; work games; Computers; Educational institutions; Games; Industries; Pain;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Technology: New Generations (ITNG), 2012 Ninth International Conference on
Conference_Location :
Las Vegas, NV
Print_ISBN :
978-1-4673-0798-7
Type :
conf
DOI :
10.1109/ITNG.2012.79
Filename :
6209109
Link To Document :
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