• DocumentCode
    2232929
  • Title

    Scenarios and Middleware Services for Pervasive Multiplatform Networked Games

  • Author

    Trinta, Fernando ; Pedrosa, Davi ; Ferraz, Carlos ; Ramalho, Geber

  • Author_Institution
    Informatics Center, Fed. Univ. of Pernambuco, Recife
  • fYear
    2007
  • fDate
    19-23 March 2007
  • Firstpage
    593
  • Lastpage
    596
  • Abstract
    This work in progress paper presents a particular view for future networked multiplayer games. In our point of view, these applications will include features from pervasive computing, allowing players to enjoy them using different devices, such as PDAs and mobile phones, almost anywhere, anytime. These games demand that the way each player interacts with the game must be adapted according to their context information, such as players location and device. In this document, we call these applications pervasive multiplayer multiplatform games (PM2G). We present scenarios that show intended characteristics for these games. Based on requirements extracted from our scenarios, we also propose five services that aims at allowing PM2G´s development and deployment
  • Keywords
    computer games; middleware; ubiquitous computing; PDA; middleware services; mobile phones; pervasive computing; pervasive multiplayer multiplatform network games; Application software; Data mining; Handheld computers; Informatics; Microcomputers; Middleware; Mobile computing; Mobile handsets; Personal digital assistants; Pervasive computing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pervasive Computing and Communications Workshops, 2007. PerCom Workshops '07. Fifth Annual IEEE International Conference on
  • Conference_Location
    White Plains, NY
  • Print_ISBN
    0-7695-2788-4
  • Type

    conf

  • DOI
    10.1109/PERCOMW.2007.102
  • Filename
    4144907