DocumentCode
2232929
Title
Scenarios and Middleware Services for Pervasive Multiplatform Networked Games
Author
Trinta, Fernando ; Pedrosa, Davi ; Ferraz, Carlos ; Ramalho, Geber
Author_Institution
Informatics Center, Fed. Univ. of Pernambuco, Recife
fYear
2007
fDate
19-23 March 2007
Firstpage
593
Lastpage
596
Abstract
This work in progress paper presents a particular view for future networked multiplayer games. In our point of view, these applications will include features from pervasive computing, allowing players to enjoy them using different devices, such as PDAs and mobile phones, almost anywhere, anytime. These games demand that the way each player interacts with the game must be adapted according to their context information, such as players location and device. In this document, we call these applications pervasive multiplayer multiplatform games (PM2G). We present scenarios that show intended characteristics for these games. Based on requirements extracted from our scenarios, we also propose five services that aims at allowing PM2G´s development and deployment
Keywords
computer games; middleware; ubiquitous computing; PDA; middleware services; mobile phones; pervasive computing; pervasive multiplayer multiplatform network games; Application software; Data mining; Handheld computers; Informatics; Microcomputers; Middleware; Mobile computing; Mobile handsets; Personal digital assistants; Pervasive computing;
fLanguage
English
Publisher
ieee
Conference_Titel
Pervasive Computing and Communications Workshops, 2007. PerCom Workshops '07. Fifth Annual IEEE International Conference on
Conference_Location
White Plains, NY
Print_ISBN
0-7695-2788-4
Type
conf
DOI
10.1109/PERCOMW.2007.102
Filename
4144907
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