• DocumentCode
    2235656
  • Title

    A Generic Stochastic Method to Arrange Virtual Creatures in a 3D-Scenario

  • Author

    Piza, Iván ; Ramos, Félix ; Zuniga, F.

  • Author_Institution
    Cinvestav del IPN, Guadalajara
  • fYear
    2007
  • fDate
    24-26 Oct. 2007
  • Firstpage
    217
  • Lastpage
    224
  • Abstract
    We propose a generic stochastic method to handle the space planning problem [Eastman73] inherent in declarative modeling [Donikian93] of virtual scenes. Genetic algorithms [Holland75] is an adaptive and heuristic search algorithm based on the evolutionary ideas of natural selection; it is capable to find good solutions within a reasonable time. In this work, solution representation and fitness calculation are chief issues. The proposed method has been implemented as part of a framework useful to design virtual scenes [Piza04J. The aim of this work is to let users arrange virtual creatures in a 3D-world by using geometric constraints [Leroux00] (behind, between, close to, ...) instead of geometric data. Although the platform offers a fixed set of constraints currently, it provides means to let users add more, by sub-classing class constraint and overriding its method sigma().
  • Keywords
    genetic algorithms; virtual reality; 3D-scenario; 3D-world; adaptive search algorithm; declarative modeling; generic stochastic method; genetic algorithms; geometric constraints; geometric data; heuristic search algorithm; space planning problem; virtual creatures; virtual scenes; Biological cells; Genetic algorithms; Heuristic algorithms; Humans; Layout; Shape; Solid modeling; Stochastic processes; Virtual environment; Windows;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds, 2007. CW '07. International Conference on
  • Conference_Location
    Hannover
  • Print_ISBN
    978-0-7695-3005-5
  • Type

    conf

  • DOI
    10.1109/CW.2007.60
  • Filename
    4390923