DocumentCode :
2235656
Title :
A Generic Stochastic Method to Arrange Virtual Creatures in a 3D-Scenario
Author :
Piza, Iván ; Ramos, Félix ; Zuniga, F.
Author_Institution :
Cinvestav del IPN, Guadalajara
fYear :
2007
fDate :
24-26 Oct. 2007
Firstpage :
217
Lastpage :
224
Abstract :
We propose a generic stochastic method to handle the space planning problem [Eastman73] inherent in declarative modeling [Donikian93] of virtual scenes. Genetic algorithms [Holland75] is an adaptive and heuristic search algorithm based on the evolutionary ideas of natural selection; it is capable to find good solutions within a reasonable time. In this work, solution representation and fitness calculation are chief issues. The proposed method has been implemented as part of a framework useful to design virtual scenes [Piza04J. The aim of this work is to let users arrange virtual creatures in a 3D-world by using geometric constraints [Leroux00] (behind, between, close to, ...) instead of geometric data. Although the platform offers a fixed set of constraints currently, it provides means to let users add more, by sub-classing class constraint and overriding its method sigma().
Keywords :
genetic algorithms; virtual reality; 3D-scenario; 3D-world; adaptive search algorithm; declarative modeling; generic stochastic method; genetic algorithms; geometric constraints; geometric data; heuristic search algorithm; space planning problem; virtual creatures; virtual scenes; Biological cells; Genetic algorithms; Heuristic algorithms; Humans; Layout; Shape; Solid modeling; Stochastic processes; Virtual environment; Windows;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cyberworlds, 2007. CW '07. International Conference on
Conference_Location :
Hannover
Print_ISBN :
978-0-7695-3005-5
Type :
conf
DOI :
10.1109/CW.2007.60
Filename :
4390923
Link To Document :
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