• DocumentCode
    2235989
  • Title

    MHaptic : a Haptic Manipulation Library for Generic Virtual Environments

  • Author

    Ott, Renaud ; De Perrot, Vincent ; Thalmann, Daniel ; Vexo, Frédéric

  • fYear
    2007
  • fDate
    24-26 Oct. 2007
  • Firstpage
    338
  • Lastpage
    345
  • Abstract
    In the virtual ball game, such as soccer, football, basketball and hockey etc. in a virtual space, "pass" plays have a significant meaning for players to build up their games. Goodness of a passes course and its velocity is continuously varied, both spatially and temporarily by all motions of ally player avatars and opponent player avatars attending in the game. Because of this, a significant pass between the avatars may not easily be able to be analyzed and generated by the computer systems in real-time. In this paper, we propose a new algorithm that can realize this computation in real-time. Concretely, a real-time detection of a "space " or an "open space " for every avatar by using the idea of "AtoZ (allocated topographical zone)" that Kawano et al., have already proposed. Based on this idea, we compute the reachable pass vector to any avatar in the game. Moreover, the space where a player can receive a pass given by the pass vector, prior to any other player, is defined as an "exclusively reachable pass zone" for the receiver, and is able to be computed by the algorithm.
  • Keywords
    avatars; computer games; allocated topographical zone; avatar; distributed virtual environment; reachable pass vector; virtual ball game; Acceleration; Calibration; Feedback; Force control; Haptic interfaces; Hardware; Imaging phantoms; Software libraries; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds, 2007. CW '07. International Conference on
  • Conference_Location
    Hannover
  • Print_ISBN
    978-0-7695-3005-5
  • Type

    conf

  • DOI
    10.1109/CW.2007.54
  • Filename
    4390938