DocumentCode
2235989
Title
MHaptic : a Haptic Manipulation Library for Generic Virtual Environments
Author
Ott, Renaud ; De Perrot, Vincent ; Thalmann, Daniel ; Vexo, Frédéric
fYear
2007
fDate
24-26 Oct. 2007
Firstpage
338
Lastpage
345
Abstract
In the virtual ball game, such as soccer, football, basketball and hockey etc. in a virtual space, "pass" plays have a significant meaning for players to build up their games. Goodness of a passes course and its velocity is continuously varied, both spatially and temporarily by all motions of ally player avatars and opponent player avatars attending in the game. Because of this, a significant pass between the avatars may not easily be able to be analyzed and generated by the computer systems in real-time. In this paper, we propose a new algorithm that can realize this computation in real-time. Concretely, a real-time detection of a "space " or an "open space " for every avatar by using the idea of "AtoZ (allocated topographical zone)" that Kawano et al., have already proposed. Based on this idea, we compute the reachable pass vector to any avatar in the game. Moreover, the space where a player can receive a pass given by the pass vector, prior to any other player, is defined as an "exclusively reachable pass zone" for the receiver, and is able to be computed by the algorithm.
Keywords
avatars; computer games; allocated topographical zone; avatar; distributed virtual environment; reachable pass vector; virtual ball game; Acceleration; Calibration; Feedback; Force control; Haptic interfaces; Hardware; Imaging phantoms; Software libraries; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds, 2007. CW '07. International Conference on
Conference_Location
Hannover
Print_ISBN
978-0-7695-3005-5
Type
conf
DOI
10.1109/CW.2007.54
Filename
4390938
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