DocumentCode :
2238694
Title :
Kinect driven 3D character animation using semantical skeleton
Author :
Xin Wang ; Qing Ma ; Wanliang Wang
Author_Institution :
Coll. of Comput. Sci. & Technol., Zhejiang Univ. of Technol., Hangzhou, China
fYear :
2012
fDate :
Oct. 30 2012-Nov. 1 2012
Firstpage :
159
Lastpage :
163
Abstract :
This paper introduces a Kinect driven 3D character animation system using semantically skeleton. The system obtains the capture character performance animation data from the Kinect device. For the motion data from Kinect is semantically, a semantic skeleton is embedded into the character model. The semantic skeleton was firstly selected from a motion capture database, and then using the normal characteristic value around joint can be computed out in the called joint surface. In the real time animation synthesis process, the system embedded the skeleton based on the feature points to make the 3D character movement with the performer before Kinect realistically. Several experiments are carried out to demonstrate the efficiency of the proposed method.
Keywords :
computer animation; database management systems; real-time systems; 3D character movement; Kinect driven 3D character animation system; character performance animation data; feature points; joint surface; motion capture database; normal characteristic value; real time animation synthesis process; semantical skeleton; Animation; Computational modeling; Data models; Joints; Solid modeling; Three-dimensional displays; Character animation; Kinect; Motion synthesis; Semantic skeleton; Skeleton embedding;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cloud Computing and Intelligent Systems (CCIS), 2012 IEEE 2nd International Conference on
Conference_Location :
Hangzhou
Print_ISBN :
978-1-4673-1855-6
Type :
conf
DOI :
10.1109/CCIS.2012.6664388
Filename :
6664388
Link To Document :
بازگشت