DocumentCode
2238902
Title
GPU-Based Distance Map Calculation for Vector Field Haptic Rendering
Author
Barlit, Alexander ; Harders, Matthias
Author_Institution
Comput. Vision Lab., Eidgenossische Technische Hochschule Zurich
fYear
2007
fDate
22-24 March 2007
Firstpage
589
Lastpage
590
Abstract
Our current research focuses on haptically assisted fragment reassembly. To this end, we examined vector field methods for handling collisions of complex, non-convex, rigid objects as well as for haptic rendering. A GPU-based approach is used to pre-compute 3D Voronoi cells. Furthermore, inside/outside information, normals and distances to object surfaces are determined on a sample grid
Keywords
computational geometry; digital signal processing chips; haptic interfaces; rendering (computer graphics); 3D Voronoi cells; GPU-based distance map calculation; haptically assisted fragment reassembly; object collision handling; vector field haptic rendering; Assembly; Biological tissues; Computer vision; Feedback; Geometry; Graphics; Haptic interfaces; Hardware; Object detection; Runtime;
fLanguage
English
Publisher
ieee
Conference_Titel
EuroHaptics Conference, 2007 and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics 2007. Second Joint
Conference_Location
Tsukaba
Print_ISBN
0-7695-2738-8
Type
conf
DOI
10.1109/WHC.2007.60
Filename
4145250
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