• DocumentCode
    2238902
  • Title

    GPU-Based Distance Map Calculation for Vector Field Haptic Rendering

  • Author

    Barlit, Alexander ; Harders, Matthias

  • Author_Institution
    Comput. Vision Lab., Eidgenossische Technische Hochschule Zurich
  • fYear
    2007
  • fDate
    22-24 March 2007
  • Firstpage
    589
  • Lastpage
    590
  • Abstract
    Our current research focuses on haptically assisted fragment reassembly. To this end, we examined vector field methods for handling collisions of complex, non-convex, rigid objects as well as for haptic rendering. A GPU-based approach is used to pre-compute 3D Voronoi cells. Furthermore, inside/outside information, normals and distances to object surfaces are determined on a sample grid
  • Keywords
    computational geometry; digital signal processing chips; haptic interfaces; rendering (computer graphics); 3D Voronoi cells; GPU-based distance map calculation; haptically assisted fragment reassembly; object collision handling; vector field haptic rendering; Assembly; Biological tissues; Computer vision; Feedback; Geometry; Graphics; Haptic interfaces; Hardware; Object detection; Runtime;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    EuroHaptics Conference, 2007 and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics 2007. Second Joint
  • Conference_Location
    Tsukaba
  • Print_ISBN
    0-7695-2738-8
  • Type

    conf

  • DOI
    10.1109/WHC.2007.60
  • Filename
    4145250