• DocumentCode
    2239939
  • Title

    Enhancing Transparent Fuzzy Controllers Through Temporal Concepts: An Application to Computer Games

  • Author

    Acampora, Giovanni ; Loia, Vincenzo ; Vitiello, Autilia

  • Author_Institution
    Dept. of Math. & Comput. Sci., Univ. of Salerno, Salerno, Italy
  • fYear
    2010
  • fDate
    18-20 Nov. 2010
  • Firstpage
    405
  • Lastpage
    412
  • Abstract
    In the last years, FML (Fuzzy Markup Language) is emerging as one of the most efficient and useful language to define a fuzzy control thanks to its capability of modeling Fuzzy Logic Controllers in a human-readable and hardware independent way, i.e. the so-called Transparent Fuzzy Controllers (TFCs). However, although a FML fuzzy control is suitable to be employed in a wide range of applications, a Transparent Fuzzy Controller has a remarkable drawback: it lacks of the temporal concept. Time is crucial component in many systems above all if characterized from a discontinuous nonlinear behaviour as Variable-Structure Fuzzy systems, i.e., systems that change their configuration (knowledge base) or their behaviour (rule base) over time. To overcome TFCs temporal drawback, this paper combines FML fuzzy control together with a theory from formal languages: timed automata. The proposed synergic approach, called Timed Automata based Fuzzy Control, achieves a twofold advantage by representing a system in qualitative and hardware independent way and introducing a novel switching control concept able to maximize system´s performances as will be shown by means of an application in video games context.
  • Keywords
    automata theory; computer games; fuzzy control; hypermedia markup languages; knowledge based systems; nonlinear control systems; temporal logic; variable structure systems; computer games; fuzzy logic controllers; fuzzy markup language; knowledge base; nonlinear behaviour; rule base; switching control; temporal concepts; timed automata based fuzzy control; transparent fuzzy controllers; variable-structure fuzzy systems; video games; Fuzzy Markup Language; Fuzzy control; Timed automata; dynamic systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Technologies and Applications of Artificial Intelligence (TAAI), 2010 International Conference on
  • Conference_Location
    Hsinchu City
  • Print_ISBN
    978-1-4244-8668-7
  • Electronic_ISBN
    978-0-7695-4253-9
  • Type

    conf

  • DOI
    10.1109/TAAI.2010.71
  • Filename
    5695484