DocumentCode :
2240166
Title :
Emotionally Responsive Robotic Avatars as Characters in Virtual Worlds
Author :
Slater, Stuart ; Burden, David
Author_Institution :
Univ. of Wolverhampton, Wolverhampton
fYear :
2009
fDate :
23-24 March 2009
Firstpage :
12
Lastpage :
19
Abstract :
This paper presents recent work on the addition of emotions and affective behaviour to robotic avatars within second life, as part of continuing research and development in the area of interactive agents for games and simulations. The development is based upon the E-AI architecture which is a proposed computational model of emotions intended to be used by developers who already have their own agent AI systems. In this work, the E-AI architecture was applied to a currently existing commercial AI and chatbot architecture.
Keywords :
artificial intelligence; avatars; computer games; control engineering computing; robots; software agents; E-AI architecture; chatbot architecture; computer game; interactive agent; robotic avatar; software agent; virtual world; Artificial intelligence; Avatars; Computational modeling; Computer architecture; Legged locomotion; Navigation; Research and development; Robots; Second Life; Virtual environment; AI; Emotion Modeling; Virtual Worlds;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
Conference_Location :
Coventry
Print_ISBN :
978-0-7695-3588-3
Type :
conf
DOI :
10.1109/VS-GAMES.2009.7
Filename :
5116548
Link To Document :
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