• DocumentCode
    2240255
  • Title

    Using Player and World Representation Techniques from Computer Games to Improve Student Engagement

  • Author

    Charles, D.K. ; Charles, T. ; McNeill, M.D.

  • Author_Institution
    Comput. & Inf. Eng., Univ. of Ulster, Coleraine
  • fYear
    2009
  • fDate
    23-24 March 2009
  • Firstpage
    36
  • Lastpage
    42
  • Abstract
    It has been widely documented that student-staff ratios continue to rise in higher education (H.E.) within the UK. As a consequence, H.E. institutions are becoming increasingly reliant on e-learning tools and this has increased difficulties that students experience in making the transition from secondary to tertiary education. In H.E., students generally receive far fewer contact hours, classes are larger, and they are often provided with much less personal guidance on how to progress through the educational process than they were used to at secondary level. E-learning system design is typically more focused on issues related to student and content management and less on individualized feedback and process based support. One of the issues with the design of current e-learning systems is that they are poor at representing individual student participation and students´ progress through a course. This may be one of the contributing factors to diminishing student engagement in H.E. which ultimately results in poor grades and low retention rates. In this paper we address this issue by considering how player representation techniques commonly found computer games may inspire the design of e-learning systems so as to improve student engagement within an H.E. course.
  • Keywords
    computer aided instruction; computer games; content management; educational courses; educational institutions; UK; computer games; content management; e-learning tools; higher education course; higher education institutions; player representation technique; secondary education; student engagement; student-staff ratios; tertiary education; world representation technique; Application software; Computational modeling; Computer science education; Content management; Continuing education; Educational technology; Electronic learning; Feedback; Least squares approximation; System testing; education; engagement; games; representation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
  • Conference_Location
    Coventry
  • Print_ISBN
    978-0-7695-3588-3
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2009.27
  • Filename
    5116551