• DocumentCode
    2240322
  • Title

    ContextKing: Virtual Kingdoms in Real Life

  • Author

    Koolwaaij, Johan ; Wibbels, Martin ; Bohm, Swen ; Luther, Marko

  • Author_Institution
    INCA Expertise Group, Telematica Inst., Enschede
  • fYear
    2009
  • fDate
    23-24 March 2009
  • Firstpage
    61
  • Lastpage
    67
  • Abstract
    Mondial pervasive games feature the earth´s surface as the game board on top of which players travel around the globe like virtual pawns in the game. ContextKing is a game that makes extensive use of sensory inputs from the real world to create a whole new game experience within a user´s social network. We discuss the management and utilization of sensor data, the actual game setup, its adoption and usage in real-life, and present observations made in the course of ContextKing´s deployment.
  • Keywords
    computer games; social networking (online); ubiquitous computing; ContextKing; Earth surface; Mondial pervasive games; social network; virtual kingdoms; virtual pawns; Cities and towns; Context; Context-aware services; Earth; Humans; Intelligent sensors; Mobile handsets; Social network services; Temperature sensors; Working environment noise; context-aware; game; mondial; pervasive; virtual;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
  • Conference_Location
    Coventry
  • Print_ISBN
    978-0-7695-3588-3
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2009.21
  • Filename
    5116554