DocumentCode
2240322
Title
ContextKing: Virtual Kingdoms in Real Life
Author
Koolwaaij, Johan ; Wibbels, Martin ; Bohm, Swen ; Luther, Marko
Author_Institution
INCA Expertise Group, Telematica Inst., Enschede
fYear
2009
fDate
23-24 March 2009
Firstpage
61
Lastpage
67
Abstract
Mondial pervasive games feature the earth´s surface as the game board on top of which players travel around the globe like virtual pawns in the game. ContextKing is a game that makes extensive use of sensory inputs from the real world to create a whole new game experience within a user´s social network. We discuss the management and utilization of sensor data, the actual game setup, its adoption and usage in real-life, and present observations made in the course of ContextKing´s deployment.
Keywords
computer games; social networking (online); ubiquitous computing; ContextKing; Earth surface; Mondial pervasive games; social network; virtual kingdoms; virtual pawns; Cities and towns; Context; Context-aware services; Earth; Humans; Intelligent sensors; Mobile handsets; Social network services; Temperature sensors; Working environment noise; context-aware; game; mondial; pervasive; virtual;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
Conference_Location
Coventry
Print_ISBN
978-0-7695-3588-3
Type
conf
DOI
10.1109/VS-GAMES.2009.21
Filename
5116554
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