• DocumentCode
    2240404
  • Title

    Prototyping a Context-Aware Framework for Pervasive Entertainment Applications

  • Author

    Papakonstantinou, Stelios ; Brujic-Okretic, Vesna

  • Author_Institution
    Dept. of Inf. Sci., CITY Univ., London
  • fYear
    2009
  • fDate
    23-24 March 2009
  • Firstpage
    84
  • Lastpage
    91
  • Abstract
    This paper presents research and development of dedicated system architecture, designed to enable its users to interact with each other as well as to access information on points of interest that exist in their immediate environment. This is accomplished through managing personal preferences and contextual information in a distributed manner and in real-time. The advantage of this system is that it uses mobile devices, heterogeneous sensors and a selection of user interface paradigms to produce a socio-technical framework to enhance the perception of the environment and promote intuitive interactions. Representation of the real-world objects, their spatial relations and other captured features are visualised on scalable interfaces, ranging from 2D to 3D models and from photorealism to stylised clues and symbols. The framework is fit for use in unknown environments and therefore suitable for ubiquitous operation. The presented prototype is multifaceted and capable of supporting peer-to-peer exchange of information in a pervasive fashion, usable in various contexts. The modalities of these interactions are explored and laid out particularly in the context of entertainment.
  • Keywords
    entertainment; peer-to-peer computing; software architecture; ubiquitous computing; user interfaces; 2D models; 3D models; context-aware framework; dedicated system architecture; heterogeneous sensors; mobile devices; peer-to-peer information exchange; pervasive entertainment; socio-technical framework; ubiquitous operation; user interface paradigms; users interaction; Application software; Artificial intelligence; Engines; Game theory; Information science; Prototypes; Research and development; Sensor systems; User interfaces; Virtual prototyping; context-awareness; mobile devices; pervasive entertainment; social interaction; virtual & augmented reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
  • Conference_Location
    Coventry
  • Print_ISBN
    978-0-7695-3588-3
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2009.18
  • Filename
    5116557