DocumentCode
2240404
Title
Prototyping a Context-Aware Framework for Pervasive Entertainment Applications
Author
Papakonstantinou, Stelios ; Brujic-Okretic, Vesna
Author_Institution
Dept. of Inf. Sci., CITY Univ., London
fYear
2009
fDate
23-24 March 2009
Firstpage
84
Lastpage
91
Abstract
This paper presents research and development of dedicated system architecture, designed to enable its users to interact with each other as well as to access information on points of interest that exist in their immediate environment. This is accomplished through managing personal preferences and contextual information in a distributed manner and in real-time. The advantage of this system is that it uses mobile devices, heterogeneous sensors and a selection of user interface paradigms to produce a socio-technical framework to enhance the perception of the environment and promote intuitive interactions. Representation of the real-world objects, their spatial relations and other captured features are visualised on scalable interfaces, ranging from 2D to 3D models and from photorealism to stylised clues and symbols. The framework is fit for use in unknown environments and therefore suitable for ubiquitous operation. The presented prototype is multifaceted and capable of supporting peer-to-peer exchange of information in a pervasive fashion, usable in various contexts. The modalities of these interactions are explored and laid out particularly in the context of entertainment.
Keywords
entertainment; peer-to-peer computing; software architecture; ubiquitous computing; user interfaces; 2D models; 3D models; context-aware framework; dedicated system architecture; heterogeneous sensors; mobile devices; peer-to-peer information exchange; pervasive entertainment; socio-technical framework; ubiquitous operation; user interface paradigms; users interaction; Application software; Artificial intelligence; Engines; Game theory; Information science; Prototypes; Research and development; Sensor systems; User interfaces; Virtual prototyping; context-awareness; mobile devices; pervasive entertainment; social interaction; virtual & augmented reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
Conference_Location
Coventry
Print_ISBN
978-0-7695-3588-3
Type
conf
DOI
10.1109/VS-GAMES.2009.18
Filename
5116557
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