DocumentCode
2240445
Title
Serious Games for Upper Limb Rehabilitation Following Stroke
Author
Burke, J.W. ; McNeill, M.D.J. ; Charles, D.K. ; Morrow, P.J. ; Crosbie, J.H. ; McDonough, S.M.
Author_Institution
Sch. of Comput. & Inf. Eng., Univ. of Ulster, Coleraine
fYear
2009
fDate
23-24 March 2009
Firstpage
103
Lastpage
110
Abstract
Stroke is a leading cause of severe physical disability, causing a range of impairments. Frequently stroke survivors are left with partial paralysis on one side of the body and movement can be severely restricted in the affected sidepsilas hand and arm. We know that effective rehabilitation must be early, intensive and repetitive, which leads to the challenge of how to maintain motivation for people undergoing therapy. This paper discusses why games may be an effective way of addressing the problem of engagement in therapy and analyses which game design patterns may be important for rehabilitation. We present a number of serious games that our group has developed for upper limb rehabilitation. Results of an evaluation of the games are presented which indicate that they may be appropriate for people with stroke.
Keywords
computer games; handicapped aids; neurophysiology; patient rehabilitation; virtual reality; motivation; physical disability; serious game; stroke; therapy; upper limb rehabilitation; virtual reality; Costs; Games; Hospitals; Instruments; Medical treatment; Pain; Pattern analysis; Physics computing; Telephony; Virtual reality; Nintendo Wii; rehabilitation; serious games; stroke; video-capture; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
Conference_Location
Coventry
Print_ISBN
978-0-7695-3588-3
Type
conf
DOI
10.1109/VS-GAMES.2009.17
Filename
5116559
Link To Document