• DocumentCode
    2240654
  • Title

    The sound wave ray-space

  • Author

    Tehrani, Mehrdad Panahpour ; Hirano, Yasushi ; Fujii, Toshiaki ; Kajita, Shoji ; Takeda, Kazuya ; Tanimoto, Masayuki ; Mase, Kenji

  • Author_Institution
    Inf. Technol. Center, Nagoya Univ., Japan
  • fYear
    2005
  • fDate
    6-8 July 2005
  • Abstract
    This paper addresses the problem of 3D sound representation without sound source localization and proposes a theory based on the ray-space representation of light rays, which is independent of object´s specifications. An array of beam-formed microphone-arrays (MAs), are set and each MA generates a sound-image (SImage) by scanning the viewing range of a camera in the same location. SImage has the same size of an image and contains of blocks of sound wave with duration of one image-frame. Captured SImages with the array of MAs generate the sound wave ray-space. To make a dense SImage ray-space, we propose to use the geometry compensation of corresponding images in the location of each MA. By a dense sound ray-space, any virtual SImage, which corresponds to an arbitrary listening-point, can be generated. The listening-point sound is generated by averaging the sound wave in each pixel or group of pixel of the virtual SImage.
  • Keywords
    acoustic waves; audio recording; cameras; geometry; image representation; microphone arrays; 3D sound representation; beam-formed microphone-arrays; camera; geometry compensation; light ray; listening-point sound; ray-space representation; sound-image generation; virtual SImage; Cameras; Computer graphics; Geometry; Image generation; Information technology; Loudspeakers; Microphone arrays; Rendering (computer graphics); Signal processing; Space exploration;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo, 2005. ICME 2005. IEEE International Conference on
  • Print_ISBN
    0-7803-9331-7
  • Type

    conf

  • DOI
    10.1109/ICME.2005.1521622
  • Filename
    1521622