DocumentCode
2240675
Title
The Perception of Gaming in Higher Education: Gaming Habits of University of Ulster Staff
Author
Beggs, Richard ; Neill, Philip O. ; Virapen, Karen ; Alexander, Sylvia
Author_Institution
Access & Distrib. Learning, Univ. of Ulster, Newtownabbey
fYear
2009
fDate
23-24 March 2009
Firstpage
174
Lastpage
177
Abstract
Much excitement has been generated by the idea of harnessing levels of deep engagement offered by serious games in higher education (HE). However, little is known about academicspsila real views on the use of educational games in HE, yet academics are key to serious game implementation. An in-depth survey of academic staff within the University of Ulster in Northern Ireland was carried out to discover their views of digital gaming, their gaming habits and the possible advantages or barriers to its use in HE. The survey was emailed to 1140 academic members of staff and 480 academic-related staff across four campuses. 190 staff members from six different faculties and central departments completed the survey. Respondents included professors, senior lecturers, lecturers, associate lecturers and academic-related staff.
Keywords
computer aided instruction; computer games; further education; e-learning; educational game; higher education; serious game; Application software; Business; Education; Educational technology; Electronic learning; Europe; Games; Helium; Medical simulation; Physics; Academic Perceptions; Barriers in Gaming; Education; Interactivity; Learning; Motivation; Serious Games; Student Engagement; Video Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
Conference_Location
Coventry
Print_ISBN
978-0-7695-3588-3
Type
conf
DOI
10.1109/VS-GAMES.2009.10
Filename
5116569
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