• DocumentCode
    2240675
  • Title

    The Perception of Gaming in Higher Education: Gaming Habits of University of Ulster Staff

  • Author

    Beggs, Richard ; Neill, Philip O. ; Virapen, Karen ; Alexander, Sylvia

  • Author_Institution
    Access & Distrib. Learning, Univ. of Ulster, Newtownabbey
  • fYear
    2009
  • fDate
    23-24 March 2009
  • Firstpage
    174
  • Lastpage
    177
  • Abstract
    Much excitement has been generated by the idea of harnessing levels of deep engagement offered by serious games in higher education (HE). However, little is known about academicspsila real views on the use of educational games in HE, yet academics are key to serious game implementation. An in-depth survey of academic staff within the University of Ulster in Northern Ireland was carried out to discover their views of digital gaming, their gaming habits and the possible advantages or barriers to its use in HE. The survey was emailed to 1140 academic members of staff and 480 academic-related staff across four campuses. 190 staff members from six different faculties and central departments completed the survey. Respondents included professors, senior lecturers, lecturers, associate lecturers and academic-related staff.
  • Keywords
    computer aided instruction; computer games; further education; e-learning; educational game; higher education; serious game; Application software; Business; Education; Educational technology; Electronic learning; Europe; Games; Helium; Medical simulation; Physics; Academic Perceptions; Barriers in Gaming; Education; Interactivity; Learning; Motivation; Serious Games; Student Engagement; Video Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
  • Conference_Location
    Coventry
  • Print_ISBN
    978-0-7695-3588-3
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2009.10
  • Filename
    5116569