DocumentCode
2240744
Title
Towards the Development of an Interactive 3D Coach Training Serious Game
Author
Gatzidis, Christos ; Parry, Keith ; Kavanagh, Emma ; Wilding, Amanda ; Gibson, Darrell
Author_Institution
Sch. of Design, Eng. & Comput., Bournemouth Univ., Poole
fYear
2009
fDate
23-24 March 2009
Firstpage
186
Lastpage
189
Abstract
Today serious games, i.e. software applications developed with game technology and design principles for a primary purpose other than pure entertainment, include games used for educational, persuasive, pedagogical, political, or health and training purposes. This paper describes the work-in-progress development of an interactive 3D training application generated using components of the Unreal game engine that facilitate the learning of various fundamental coaching methods via the interactive completion of a variety of interrelated tasks. Apart from highlighting the contribution and innovation of this approach, a synopsis of the coach training content of the serious game and its purpose is also presented here, as well as an architecture overview of the implementation of the prototype application. Finally, future directions for the completion and evaluation of this serious game are also discussed.
Keywords
computer games; interactive systems; work in progress; fundamental coaching methods; interactive 3D coach training serious game; interactive 3D training application; unreal game engine; work-in-progress development; Application software; Conference management; Design engineering; Engineering management; Engines; Management training; Safety; Software development management; Technology management; Virtual reality; coach training simulator; game engine; game-based learning; serious games;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
Conference_Location
Coventry
Print_ISBN
978-0-7695-3588-3
Type
conf
DOI
10.1109/VS-GAMES.2009.28
Filename
5116572
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