DocumentCode
2240885
Title
Creative Agents and Triggers (CAT) Game Design Method: For Crisis Communication
Author
Dowd, Cate
Author_Institution
Charles Sturt Univ., Bathurst, NSW
fYear
2009
fDate
23-24 March 2009
Firstpage
215
Lastpage
216
Abstract
This paper introduces an early stage design method for online serious games. The examples are from a crisis communication project with role-playing public relations experts and journalists. The CAT method (Creative Agents and Triggers) aims for the elicitation of domain knowledge and vocabulary and to assist understanding of elementary logic and AI for games. It uses limited UML diagrams and trigger documents to bridge a divide between design and software engineering. Select CAT method techniques are outlined in this paper and have been successfully used in a series of participatory design workshops with professionals.
Keywords
Unified Modeling Language; computer aided instruction; computer games; document handling; semantic Web; software engineering; UML diagram; creative agent-and-trigger game design method; crisis communication; online learning; online serious game; semantic Web; software engineering; trigger document; Artificial intelligence; Design methodology; Labeling; Logic design; Public relations; Semantic Web; Software engineering; Unified modeling language; Vocabulary; Water resources; Complex systems; Crisis communication.; Game design; Modeling; Participatory design; Semantic web; Serious Game methodologies;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
Conference_Location
Coventry
Print_ISBN
978-0-7695-3588-3
Type
conf
DOI
10.1109/VS-GAMES.2009.30
Filename
5116578
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