• DocumentCode
    2240885
  • Title

    Creative Agents and Triggers (CAT) Game Design Method: For Crisis Communication

  • Author

    Dowd, Cate

  • Author_Institution
    Charles Sturt Univ., Bathurst, NSW
  • fYear
    2009
  • fDate
    23-24 March 2009
  • Firstpage
    215
  • Lastpage
    216
  • Abstract
    This paper introduces an early stage design method for online serious games. The examples are from a crisis communication project with role-playing public relations experts and journalists. The CAT method (Creative Agents and Triggers) aims for the elicitation of domain knowledge and vocabulary and to assist understanding of elementary logic and AI for games. It uses limited UML diagrams and trigger documents to bridge a divide between design and software engineering. Select CAT method techniques are outlined in this paper and have been successfully used in a series of participatory design workshops with professionals.
  • Keywords
    Unified Modeling Language; computer aided instruction; computer games; document handling; semantic Web; software engineering; UML diagram; creative agent-and-trigger game design method; crisis communication; online learning; online serious game; semantic Web; software engineering; trigger document; Artificial intelligence; Design methodology; Labeling; Logic design; Public relations; Semantic Web; Software engineering; Unified modeling language; Vocabulary; Water resources; Complex systems; Crisis communication.; Game design; Modeling; Participatory design; Semantic web; Serious Game methodologies;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
  • Conference_Location
    Coventry
  • Print_ISBN
    978-0-7695-3588-3
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2009.30
  • Filename
    5116578