DocumentCode
2241099
Title
Fast isocontouring for improved interactivity
Author
Bajaj, C.L. ; Pascucci, V. ; Schikore, D.R.
Author_Institution
Dept. of Comput. Sci., Purdue Univ., West Lafayette, IN, USA
fYear
1996
fDate
29-29 Oct. 1996
Firstpage
39
Lastpage
46
Abstract
We present an isocontouring algorithm which is near-optimal for real-time interaction and modification of isovalues in large datasets. A preprocessing step selects a subset S of the cells which are considered as seed cells. Given a particular isovalue, all cells in S which intersect the given isocontour are extracted using a high-performance range search. Each connected component is swept out using a fast isocontour propagation algorithm. The computational complexity for the repeated action of seed point selection and isocontour propagation is O(log n´+k), where n´ is the size of S and k is the size of the output. In the worst case, n´=O(n), where n is the number of cells, while in practical cases, n´ is smaller than n by one to two orders of magnitude. The general case of seed set construction for a convex complex of cells is described, in addition to a specialized algorithm suitable for meshes of regular topology, including rectilinear and curvilinear meshes.
Keywords
computational complexity; computational geometry; data visualisation; mesh generation; computational complexity; convex complex; curvilinear meshes; interactivity; isocontour propagation algorithm; isocontouring; isovalues; large datasets; meshes; range search; real-time interaction; rectilinear meshes; regular topology; Acceleration; Automatic control; Computational complexity; Computer displays; Data mining; Data visualization; Image analysis; Statistics; Topology; USA Councils;
fLanguage
English
Publisher
ieee
Conference_Titel
Volume Visualization, 1996. Proceedings., 1996 Symposium on
Conference_Location
San Francisco, CA, USA
Print_ISBN
0-89791-865-7
Type
conf
DOI
10.1109/SVV.1996.558041
Filename
558041
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