DocumentCode
2243232
Title
Citizenship Education Using Human- and Agent-Based Participatory Gaming Simulation
Author
Hishiyama, Reiko ; Ishida, Toru
Author_Institution
Kyoto Women´´s Univ.
fYear
2006
fDate
5-7 July 2006
Firstpage
332
Lastpage
334
Abstract
In this paper, we describe new methodologies for reinforcing the social consensus building of the multicultural coexistence assistance using participatory simulation in civil societies. In this methodology, both human and intelligent software agents participate in a participatory gaming simulation. This simulation, which has mutual interaction between humans and agents, can achieve the gathering and analyzing of beneficial information to solve problems in multicultural civil societies. This type of simulation will help to provide knowledge for the formulation of social consensus, and to create new opportunities for discussion with people with different cultures and social backgrounds
Keywords
computer aided instruction; social aspects of automation; software agents; agent-based participatory gaming simulation; citizenship education; civil societies; human-based participatory gaming simulation; intelligent software agents; multicultural coexistence assistance; participatory simulation; social consensus building; Analytical models; Costs; Cultural differences; Employee welfare; Government; Hospitals; Humans; Information analysis; Intelligent agent; Software agents;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies, 2006. Sixth International Conference on
Conference_Location
Kerkrade
Print_ISBN
0-7695-2632-2
Type
conf
DOI
10.1109/ICALT.2006.1652436
Filename
1652436
Link To Document