DocumentCode :
2243232
Title :
Citizenship Education Using Human- and Agent-Based Participatory Gaming Simulation
Author :
Hishiyama, Reiko ; Ishida, Toru
Author_Institution :
Kyoto Women´´s Univ.
fYear :
2006
fDate :
5-7 July 2006
Firstpage :
332
Lastpage :
334
Abstract :
In this paper, we describe new methodologies for reinforcing the social consensus building of the multicultural coexistence assistance using participatory simulation in civil societies. In this methodology, both human and intelligent software agents participate in a participatory gaming simulation. This simulation, which has mutual interaction between humans and agents, can achieve the gathering and analyzing of beneficial information to solve problems in multicultural civil societies. This type of simulation will help to provide knowledge for the formulation of social consensus, and to create new opportunities for discussion with people with different cultures and social backgrounds
Keywords :
computer aided instruction; social aspects of automation; software agents; agent-based participatory gaming simulation; citizenship education; civil societies; human-based participatory gaming simulation; intelligent software agents; multicultural coexistence assistance; participatory simulation; social consensus building; Analytical models; Costs; Cultural differences; Employee welfare; Government; Hospitals; Humans; Information analysis; Intelligent agent; Software agents;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Learning Technologies, 2006. Sixth International Conference on
Conference_Location :
Kerkrade
Print_ISBN :
0-7695-2632-2
Type :
conf
DOI :
10.1109/ICALT.2006.1652436
Filename :
1652436
Link To Document :
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