DocumentCode :
2246133
Title :
Online Identity as a Leverage Point for Learning in Massively Multiplayer Online Role Playing Games (MMORPGs)
Author :
Lee, Joey J. ; Hoadley, Christopher M.
Author_Institution :
Pennsylvania State Univ.
fYear :
2006
fDate :
5-7 July 2006
Firstpage :
761
Lastpage :
763
Abstract :
Several researchers have argued for the use of games in the classroom because they are engaging and provide many valuable learning opportunities. In many cases, however, edutainment has failed. This paper argues that not enough attention has been given to video games´ role in identity development and exploration, important corequisites for learning. A case study of a five-week course is included, in which fourteen students participated in two massively multiplayer online games (MMORPGs) as a technology for identity and learning. We propose that identity may be the key to transcending the engagement/learning tradeoff in educational gaming
Keywords :
computer aided instruction; computer games; MMORPG; educational gaming; edutainment; massively multiplayer online role playing games; online identity; video games; Avatars; Collaboration; Facial features; Fasteners; Feedback; Games; Hair; Problem-solving; Skin;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Learning Technologies, 2006. Sixth International Conference on
Conference_Location :
Kerkrade
Print_ISBN :
0-7695-2632-2
Type :
conf
DOI :
10.1109/ICALT.2006.1652553
Filename :
1652553
Link To Document :
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