• DocumentCode
    2246417
  • Title

    A VLSI architecture for hierarchical mesh based motion compensation using scalable affine transformation core

  • Author

    Badawy, Wael ; Zhang, Guoqing ; Talley, Mike ; Bayoumi, Magdy

  • Author_Institution
    Center for Adv. Comput. Studies, Louisiana Univ., Lafayette, LA, USA
  • Volume
    1
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    659
  • Abstract
    This paper presents a VLSI architecture for hierarchical mesh based motion compensation. It uses a hierarchical adaptive structured mesh, which minimizes the number of bits describing the mesh. The mesh is constructed as triangular patches that describe the motion at different resolutions. Image warping is used to reconstruct the frame, whereas an affine transformation is used to texture map the triangular patches. The architecture implements a scalable affine transformation core, which can be used with any level of hierarchical mesh. The architecture has been prototyped and performance measures have been conducted. The prototype can be used as building block for MPEG-4 codec
  • Keywords
    VLSI; image representation; motion compensation; video codecs; MPEG-4 codec; VLSI architecture; affine transformation; hierarchical adaptive structured mesh; hierarchical mesh based motion compensation; scalable affine transformation core; triangular patches; video coding; Codecs; Computer architecture; Hardware; Image reconstruction; Motion compensation; Motion estimation; Prototypes; Two dimensional displays; Very large scale integration; Video signal processing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Circuits and Systems, 2000. Proceedings. ISCAS 2000 Geneva. The 2000 IEEE International Symposium on
  • Conference_Location
    Geneva
  • Print_ISBN
    0-7803-5482-6
  • Type

    conf

  • DOI
    10.1109/ISCAS.2000.857181
  • Filename
    857181