DocumentCode
2246417
Title
A VLSI architecture for hierarchical mesh based motion compensation using scalable affine transformation core
Author
Badawy, Wael ; Zhang, Guoqing ; Talley, Mike ; Bayoumi, Magdy
Author_Institution
Center for Adv. Comput. Studies, Louisiana Univ., Lafayette, LA, USA
Volume
1
fYear
2000
fDate
2000
Firstpage
659
Abstract
This paper presents a VLSI architecture for hierarchical mesh based motion compensation. It uses a hierarchical adaptive structured mesh, which minimizes the number of bits describing the mesh. The mesh is constructed as triangular patches that describe the motion at different resolutions. Image warping is used to reconstruct the frame, whereas an affine transformation is used to texture map the triangular patches. The architecture implements a scalable affine transformation core, which can be used with any level of hierarchical mesh. The architecture has been prototyped and performance measures have been conducted. The prototype can be used as building block for MPEG-4 codec
Keywords
VLSI; image representation; motion compensation; video codecs; MPEG-4 codec; VLSI architecture; affine transformation; hierarchical adaptive structured mesh; hierarchical mesh based motion compensation; scalable affine transformation core; triangular patches; video coding; Codecs; Computer architecture; Hardware; Image reconstruction; Motion compensation; Motion estimation; Prototypes; Two dimensional displays; Very large scale integration; Video signal processing;
fLanguage
English
Publisher
ieee
Conference_Titel
Circuits and Systems, 2000. Proceedings. ISCAS 2000 Geneva. The 2000 IEEE International Symposium on
Conference_Location
Geneva
Print_ISBN
0-7803-5482-6
Type
conf
DOI
10.1109/ISCAS.2000.857181
Filename
857181
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