• DocumentCode
    2246437
  • Title

    Interactive rendering of deformable objects based on a filling sphere modeling approach

  • Author

    Conti, FranGois ; Khatib, Oussama ; Baur, Charles

  • Author_Institution
    Dept. of Comput. Sci., Stanford Univ., CA, USA
  • Volume
    3
  • fYear
    2003
  • fDate
    14-19 Sept. 2003
  • Firstpage
    3716
  • Abstract
    Mass-spring systems have widely and effectively been used for modeling in real-time deformable objects. Easier to implement and faster than finite elements, these systems, on the other side, suffer from several drawbacks when coming to render physically believable behaviors. Neither isotropic or anisotropic materials can be controlled easily and the large number of springs and mass points composing the model makes it fastidious to define parameters to control elongation, flexion and torsion at a macroscopic level. Another weakness is that most of the materials found in nature maintain a constant or quasi-constant volume during deformations; unfortunately, mass-spring models do not have this property. In this paper, we extend the current state-of-the-art in soft tissue simulation by introducing a six-degree of freedom macroscopic elastic sphere described by mass, inertia and volumetric properties. Spheres are placed along the medial axis transform of the object whose centers are connected by a skeleton composed of a set of three-dimensional elastic links. Spheres represent internal mass, volume and control the global deformation of the object. The surface is modeled by setting point masses on the mesh nodes and damped springs on the mesh edges. These nodes are connected to the skeleton by individual elastic links, which control volume conservation and transfer forces between the surface and volumetric model. Using this framework we also present an efficient method to approximate collision detection between multiple bodies in real-time.
  • Keywords
    finite element analysis; haptic interfaces; real-time systems; rendering (computer graphics); solid modelling; 3D elastic links; 6 degree of freedom; anisotropic materials; collision detection; damped springs; deformable objects interactive rendering; finite elements; isotropic materials; macroscopic elastic sphere; mass-spring systems; mesh nodes; objects medial axis transformation; real-time deformable objects; setting point masses; volumetric model; Anisotropic magnetoresistance; Biological materials; Computer graphics; Deformable models; Filling; Finite element methods; Real time systems; Skeleton; Springs; Weight control;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robotics and Automation, 2003. Proceedings. ICRA '03. IEEE International Conference on
  • ISSN
    1050-4729
  • Print_ISBN
    0-7803-7736-2
  • Type

    conf

  • DOI
    10.1109/ROBOT.2003.1242167
  • Filename
    1242167