DocumentCode :
2246437
Title :
Interactive rendering of deformable objects based on a filling sphere modeling approach
Author :
Conti, FranGois ; Khatib, Oussama ; Baur, Charles
Author_Institution :
Dept. of Comput. Sci., Stanford Univ., CA, USA
Volume :
3
fYear :
2003
fDate :
14-19 Sept. 2003
Firstpage :
3716
Abstract :
Mass-spring systems have widely and effectively been used for modeling in real-time deformable objects. Easier to implement and faster than finite elements, these systems, on the other side, suffer from several drawbacks when coming to render physically believable behaviors. Neither isotropic or anisotropic materials can be controlled easily and the large number of springs and mass points composing the model makes it fastidious to define parameters to control elongation, flexion and torsion at a macroscopic level. Another weakness is that most of the materials found in nature maintain a constant or quasi-constant volume during deformations; unfortunately, mass-spring models do not have this property. In this paper, we extend the current state-of-the-art in soft tissue simulation by introducing a six-degree of freedom macroscopic elastic sphere described by mass, inertia and volumetric properties. Spheres are placed along the medial axis transform of the object whose centers are connected by a skeleton composed of a set of three-dimensional elastic links. Spheres represent internal mass, volume and control the global deformation of the object. The surface is modeled by setting point masses on the mesh nodes and damped springs on the mesh edges. These nodes are connected to the skeleton by individual elastic links, which control volume conservation and transfer forces between the surface and volumetric model. Using this framework we also present an efficient method to approximate collision detection between multiple bodies in real-time.
Keywords :
finite element analysis; haptic interfaces; real-time systems; rendering (computer graphics); solid modelling; 3D elastic links; 6 degree of freedom; anisotropic materials; collision detection; damped springs; deformable objects interactive rendering; finite elements; isotropic materials; macroscopic elastic sphere; mass-spring systems; mesh nodes; objects medial axis transformation; real-time deformable objects; setting point masses; volumetric model; Anisotropic magnetoresistance; Biological materials; Computer graphics; Deformable models; Filling; Finite element methods; Real time systems; Skeleton; Springs; Weight control;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Robotics and Automation, 2003. Proceedings. ICRA '03. IEEE International Conference on
ISSN :
1050-4729
Print_ISBN :
0-7803-7736-2
Type :
conf
DOI :
10.1109/ROBOT.2003.1242167
Filename :
1242167
Link To Document :
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