DocumentCode :
2246901
Title :
An optimal algorithm for intersecting three-dimensional convex polyhedra
Author :
Chazelle, Bernard
Author_Institution :
Dept. of Comput. Sci., Princeton Univ., NJ, USA
fYear :
1989
fDate :
30 Oct-1 Nov 1989
Firstpage :
586
Lastpage :
591
Abstract :
A linear algorithm for intersecting two convex polyhedra in 3-space is described. The algorithm is quite simple; it does not require any complicated data structure and should be practical. A number of optimal algorithms for other problems are obtained directly from this result. These include intersecting several polytopes at once or computing the convex hull of their union, merging Voronoi diagrams in the plane in linear time, and computing three-dimensional convex hulls in linear expected time
Keywords :
computational geometry; Voronoi diagrams; convex hull; convex polyhedra; intersecting; optimal algorithm; three-dimensional; Algorithm design and analysis; Computer graphics; Computer science; Data structures; Geometry; History; Machinery; Merging; Terminology; Topology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Foundations of Computer Science, 1989., 30th Annual Symposium on
Conference_Location :
Research Triangle Park, NC
Print_ISBN :
0-8186-1982-1
Type :
conf
DOI :
10.1109/SFCS.1989.63539
Filename :
63539
Link To Document :
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