DocumentCode
2246901
Title
An optimal algorithm for intersecting three-dimensional convex polyhedra
Author
Chazelle, Bernard
Author_Institution
Dept. of Comput. Sci., Princeton Univ., NJ, USA
fYear
1989
fDate
30 Oct-1 Nov 1989
Firstpage
586
Lastpage
591
Abstract
A linear algorithm for intersecting two convex polyhedra in 3-space is described. The algorithm is quite simple; it does not require any complicated data structure and should be practical. A number of optimal algorithms for other problems are obtained directly from this result. These include intersecting several polytopes at once or computing the convex hull of their union, merging Voronoi diagrams in the plane in linear time, and computing three-dimensional convex hulls in linear expected time
Keywords
computational geometry; Voronoi diagrams; convex hull; convex polyhedra; intersecting; optimal algorithm; three-dimensional; Algorithm design and analysis; Computer graphics; Computer science; Data structures; Geometry; History; Machinery; Merging; Terminology; Topology;
fLanguage
English
Publisher
ieee
Conference_Titel
Foundations of Computer Science, 1989., 30th Annual Symposium on
Conference_Location
Research Triangle Park, NC
Print_ISBN
0-8186-1982-1
Type
conf
DOI
10.1109/SFCS.1989.63539
Filename
63539
Link To Document