• DocumentCode
    2246901
  • Title

    An optimal algorithm for intersecting three-dimensional convex polyhedra

  • Author

    Chazelle, Bernard

  • Author_Institution
    Dept. of Comput. Sci., Princeton Univ., NJ, USA
  • fYear
    1989
  • fDate
    30 Oct-1 Nov 1989
  • Firstpage
    586
  • Lastpage
    591
  • Abstract
    A linear algorithm for intersecting two convex polyhedra in 3-space is described. The algorithm is quite simple; it does not require any complicated data structure and should be practical. A number of optimal algorithms for other problems are obtained directly from this result. These include intersecting several polytopes at once or computing the convex hull of their union, merging Voronoi diagrams in the plane in linear time, and computing three-dimensional convex hulls in linear expected time
  • Keywords
    computational geometry; Voronoi diagrams; convex hull; convex polyhedra; intersecting; optimal algorithm; three-dimensional; Algorithm design and analysis; Computer graphics; Computer science; Data structures; Geometry; History; Machinery; Merging; Terminology; Topology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Foundations of Computer Science, 1989., 30th Annual Symposium on
  • Conference_Location
    Research Triangle Park, NC
  • Print_ISBN
    0-8186-1982-1
  • Type

    conf

  • DOI
    10.1109/SFCS.1989.63539
  • Filename
    63539