DocumentCode :
2248093
Title :
A morphology model using shape-transformation rules defined for inner states of parts
Author :
Kajita, Atushi ; Nagao, Tomoharu
Author_Institution :
Imaging Sci. & Eng. Lab., Tokyo Inst. of Technol., Yokohama, Japan
Volume :
3
fYear :
1997
fDate :
12-15 Oct 1997
Firstpage :
2871
Abstract :
This paper presents a method to describe the complicated shapes of artificial creatures and simulate their growth. In this method each virtual creature is assumed to be composed of several primitive parts such as spheres, cylinders, and its growth from a single part is described. At any step of the growth of the virtual creature, each part has its own “current inner state” which is changed repeatedly by pre-defined transformation rules. The transformation rules are classified into three categories: division, stretch and growth. By applying these transformation rules to the initial single part repeatedly, complicated shapes like animals are generated. In this paper, the basic scheme of the proposed method is described and several generated shapes are demonstrated
Keywords :
artificial intelligence; computer graphics; genetic algorithms; mathematical morphology; simulation; artificial life; evolution; genetic algorithm; growth; inner states; morphology model; shape-transformation rules; virtual creature; Animal structures; Computer graphics; Decoding; Engine cylinders; Evolution (biology); Laboratories; Morphology; Production; Shape; Tree graphs;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man, and Cybernetics, 1997. Computational Cybernetics and Simulation., 1997 IEEE International Conference on
Conference_Location :
Orlando, FL
ISSN :
1062-922X
Print_ISBN :
0-7803-4053-1
Type :
conf
DOI :
10.1109/ICSMC.1997.635430
Filename :
635430
Link To Document :
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