DocumentCode
2248093
Title
A morphology model using shape-transformation rules defined for inner states of parts
Author
Kajita, Atushi ; Nagao, Tomoharu
Author_Institution
Imaging Sci. & Eng. Lab., Tokyo Inst. of Technol., Yokohama, Japan
Volume
3
fYear
1997
fDate
12-15 Oct 1997
Firstpage
2871
Abstract
This paper presents a method to describe the complicated shapes of artificial creatures and simulate their growth. In this method each virtual creature is assumed to be composed of several primitive parts such as spheres, cylinders, and its growth from a single part is described. At any step of the growth of the virtual creature, each part has its own “current inner state” which is changed repeatedly by pre-defined transformation rules. The transformation rules are classified into three categories: division, stretch and growth. By applying these transformation rules to the initial single part repeatedly, complicated shapes like animals are generated. In this paper, the basic scheme of the proposed method is described and several generated shapes are demonstrated
Keywords
artificial intelligence; computer graphics; genetic algorithms; mathematical morphology; simulation; artificial life; evolution; genetic algorithm; growth; inner states; morphology model; shape-transformation rules; virtual creature; Animal structures; Computer graphics; Decoding; Engine cylinders; Evolution (biology); Laboratories; Morphology; Production; Shape; Tree graphs;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics, 1997. Computational Cybernetics and Simulation., 1997 IEEE International Conference on
Conference_Location
Orlando, FL
ISSN
1062-922X
Print_ISBN
0-7803-4053-1
Type
conf
DOI
10.1109/ICSMC.1997.635430
Filename
635430
Link To Document