• DocumentCode
    2248093
  • Title

    A morphology model using shape-transformation rules defined for inner states of parts

  • Author

    Kajita, Atushi ; Nagao, Tomoharu

  • Author_Institution
    Imaging Sci. & Eng. Lab., Tokyo Inst. of Technol., Yokohama, Japan
  • Volume
    3
  • fYear
    1997
  • fDate
    12-15 Oct 1997
  • Firstpage
    2871
  • Abstract
    This paper presents a method to describe the complicated shapes of artificial creatures and simulate their growth. In this method each virtual creature is assumed to be composed of several primitive parts such as spheres, cylinders, and its growth from a single part is described. At any step of the growth of the virtual creature, each part has its own “current inner state” which is changed repeatedly by pre-defined transformation rules. The transformation rules are classified into three categories: division, stretch and growth. By applying these transformation rules to the initial single part repeatedly, complicated shapes like animals are generated. In this paper, the basic scheme of the proposed method is described and several generated shapes are demonstrated
  • Keywords
    artificial intelligence; computer graphics; genetic algorithms; mathematical morphology; simulation; artificial life; evolution; genetic algorithm; growth; inner states; morphology model; shape-transformation rules; virtual creature; Animal structures; Computer graphics; Decoding; Engine cylinders; Evolution (biology); Laboratories; Morphology; Production; Shape; Tree graphs;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man, and Cybernetics, 1997. Computational Cybernetics and Simulation., 1997 IEEE International Conference on
  • Conference_Location
    Orlando, FL
  • ISSN
    1062-922X
  • Print_ISBN
    0-7803-4053-1
  • Type

    conf

  • DOI
    10.1109/ICSMC.1997.635430
  • Filename
    635430