• DocumentCode
    2249616
  • Title

    Digital Dialogue Games for Inclusive Conceptual Learning: Exploring Multimodal Interaction

  • Author

    Ravenscroft, Andrew

  • Author_Institution
    Learning Technol. Res. Inst., London Metropolitan Univ.
  • fYear
    2006
  • fDate
    5-7 July 2006
  • Firstpage
    1198
  • Lastpage
    1199
  • Abstract
    This paper will present a reusable, flexible and adaptable `game-based´ approach to dialogical and conceptual learning. These synchronous dialogue games for learning are realized through a `state of the art´ socio-cognitive tool called InterLoc that scaffolds the development and use of dialogical and reasoning skills in students. The dialogue game and InterLoc approach will be described before discussing how key findings from recent pilot studies suggest multimodal enhancements that will improve the `attractiveness´, degree of fit with learners digital behaviour and general power of the approach
  • Keywords
    cognition; computer aided instruction; computer games; psychology; social sciences computing; InterLoc; dialogical learning; digital dialogue games; inclusive conceptual learning; multimodal interaction; sociocognitive tool; student dialogical skills; student reasoning skills; synchronous dialogue games; Collaboration; Collaborative tools; Context; Cultural differences; Design methodology; Joining IEEE;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies, 2006. Sixth International Conference on
  • Conference_Location
    Kerkrade
  • Print_ISBN
    0-7695-2632-2
  • Type

    conf

  • DOI
    10.1109/ICALT.2006.1652691
  • Filename
    1652691