DocumentCode
2249759
Title
Examining interaction with general-purpose object recognition in LEGO OASIS
Author
Ziola, Ryder ; Grampurohit, Shweta ; Landes, Nate ; Fogarty, James ; Harrison, Beverly
Author_Institution
Comput. Sci. & Eng., Univ. of Washington, Seattle, WA, USA
fYear
2011
fDate
18-22 Sept. 2011
Firstpage
65
Lastpage
68
Abstract
Improvements in cameras, computer vision, and machine learning are enabling real-time object recognition in interactive systems. Reliable recognition of uninstrumented objects opens up exciting new scenarios using the real-world objects that surround us. At the same time, it introduces the need to understand and manage the uncertainty and ambiguities that are inherent to such sensing. This paper examines this problem in the context of LEGO OASIS, a camera and projector-based system that recognizes LEGO toys and augments them with projected digital content. We focus on an interaction language to model the creation and manipulation of relationships between physical objects and their digital capabilities. We use this set of abstractions to examine different notions of recognition errors and explore interactive approaches to overcoming fundamental challenges in interactive object-aware systems.
Keywords
cameras; computer vision; interactive systems; learning (artificial intelligence); object detection; real-time systems; LEGO OASIS; cameras; computer vision; general-purpose object recognition; interactive object-aware systems; machine learning; projector-based system; real-time object recognition; Cameras; Computer vision; Fires; Interactive systems; Joining processes; Object recognition; Prototypes; OASIS; interaction language; object recognition;
fLanguage
English
Publisher
ieee
Conference_Titel
Visual Languages and Human-Centric Computing (VL/HCC), 2011 IEEE Symposium on
Conference_Location
Pittsburgh, PA
ISSN
1943-6092
Print_ISBN
978-1-4577-1246-3
Type
conf
DOI
10.1109/VLHCC.2011.6070380
Filename
6070380
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