Title :
Improved specular highlights with adaptive shading
Author :
Cho, Youngkwan ; Neumann, Ulrich ; Woo, Jongwook
Author_Institution :
Dept. of Comput. Sci., Univ. of Southern California, CA, USA
Abstract :
Gouraud shading and Phong shading are widely used interpolation methods to render a polygon mesh of a curved surface. When an illumination equation has a specular reflection term Phong shading produces more realistic results than Gouraud shading. The specular highlights produced by Phong shading give visual information about surface geometry and properties. But it is not implemented in most graphics workstations and software renderers due to its computational expense. This paper introduces an adaptive shading method that produces Phong-shaded quality images for a small increase in rendering time using Gouraud shading systems. Higher quality images can be obtained from existing graphics hardware or software through a simple modification of the application or library
Keywords :
computational geometry; interpolation; rendering (computer graphics); Gouraud shading; Phong shading; adaptive shading; curved surface; illumination equation; interpolation methods; polygon mesh rendering; specular highlights; surface geometry; Equations; Graphics; Hardware; Information geometry; Interpolation; Lighting; Reflection; Rendering (computer graphics); Software quality; Workstations;
Conference_Titel :
Computer Graphics International, 1996. Proceedings
Conference_Location :
Pohang
Print_ISBN :
0-8186-7518-7
DOI :
10.1109/CGI.1996.511785