• DocumentCode
    2253680
  • Title

    Ray tracing optimization utilizing projective methods

  • Author

    Van Reeth, Frank ; Monsieurs, Patrick ; Bekaert, Pieter ; Flerackers, Eddy

  • Author_Institution
    Expertise Center for Digital Media, Limburgs Univ. Centrum, Diepenbeek, Belgium
  • fYear
    1996
  • fDate
    24-28 Jun 1996
  • Firstpage
    47
  • Lastpage
    53
  • Abstract
    This paper presents new techniques for speeding up the ray tracing algorithm. By projecting the scene to be ray traced onto perpendicular planes, subdividing the planes with a 2D subdivision scheme (regular grid- and quadtree structures) and traversing these projected scenes throughout the subdividing structures, the methods reported upon exploit the advantages of the 3D voxel- and octree-based acceleration techniques, without having their disadvantage of large memory consumption. Utilizing bounding rectangular extents around the primitives constituting the scene, the techniques covered can be beneficial for many different types of primitives to be ray traced. Results given for the regular grid- and quadtree-based techniques illustrate that even on single-processor machines it becomes viable to ray trace complex scenes-we tested the algorithms presented with scenes containing up to one million primitives-in an affordable time (i.e. in the order of minutes rather than hours or days)
  • Keywords
    computer graphics; optimisation; ray tracing; 2D subdivision scheme; 3D voxel; acceleration techniques; projective methods; quadtree structures; ray tracing optimization; single-processor machines; Acceleration; Adaptive control; Computer graphics; Data structures; Image generation; Layout; Optimization methods; Programmable control; Ray tracing; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 1996. Proceedings
  • Conference_Location
    Pohang
  • Print_ISBN
    0-8186-7518-7
  • Type

    conf

  • DOI
    10.1109/CGI.1996.511786
  • Filename
    511786