DocumentCode
2253680
Title
Ray tracing optimization utilizing projective methods
Author
Van Reeth, Frank ; Monsieurs, Patrick ; Bekaert, Pieter ; Flerackers, Eddy
Author_Institution
Expertise Center for Digital Media, Limburgs Univ. Centrum, Diepenbeek, Belgium
fYear
1996
fDate
24-28 Jun 1996
Firstpage
47
Lastpage
53
Abstract
This paper presents new techniques for speeding up the ray tracing algorithm. By projecting the scene to be ray traced onto perpendicular planes, subdividing the planes with a 2D subdivision scheme (regular grid- and quadtree structures) and traversing these projected scenes throughout the subdividing structures, the methods reported upon exploit the advantages of the 3D voxel- and octree-based acceleration techniques, without having their disadvantage of large memory consumption. Utilizing bounding rectangular extents around the primitives constituting the scene, the techniques covered can be beneficial for many different types of primitives to be ray traced. Results given for the regular grid- and quadtree-based techniques illustrate that even on single-processor machines it becomes viable to ray trace complex scenes-we tested the algorithms presented with scenes containing up to one million primitives-in an affordable time (i.e. in the order of minutes rather than hours or days)
Keywords
computer graphics; optimisation; ray tracing; 2D subdivision scheme; 3D voxel; acceleration techniques; projective methods; quadtree structures; ray tracing optimization; single-processor machines; Acceleration; Adaptive control; Computer graphics; Data structures; Image generation; Layout; Optimization methods; Programmable control; Ray tracing; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 1996. Proceedings
Conference_Location
Pohang
Print_ISBN
0-8186-7518-7
Type
conf
DOI
10.1109/CGI.1996.511786
Filename
511786
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