• DocumentCode
    2254247
  • Title

    Handling interactions between real and virtual worlds

  • Author

    Chevrier, Christine

  • Author_Institution
    CRIN-INRIA, Villers-les-Nancy, France
  • fYear
    1996
  • fDate
    24-28 Jun 1996
  • Firstpage
    74
  • Lastpage
    83
  • Abstract
    When compositing computer generated images and photographs or video images, interactions between real and virtual worlds must be taken into account in order to have a good visual result. These interactions are of three kinds: occluding object determination, specular inter-reflection and shadow computation. We first determine which real objects need to be geometrically and/or photometrically modelled for the three sets of interactions. Indeed, not all real surfaces need to be kept for the simulation and rendering steps. The unuseful real surfaces would just increase the rendering time. A rough photometric model can be sufficient for the surface properties, but colour computation has to be made in a particular colour model. Then for each kind of interactions, we take the real surfaces into account in a view-independent illumination step or in the rendering step
  • Keywords
    rendering (computer graphics); virtual reality; computer generated images; computer generated photographs; occluding object determination; real world; rendering; rough photometric model; shadow computation; specular inter-reflection; surface properties; video images; view-independent illumination step; virtual worlds; Image color analysis; Image generation; Image texture analysis; Layout; Lighting; Photometry; Rendering (computer graphics); Rough surfaces; Solid modeling; Surface roughness;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 1996. Proceedings
  • Conference_Location
    Pohang
  • Print_ISBN
    0-8186-7518-7
  • Type

    conf

  • DOI
    10.1109/CGI.1996.511789
  • Filename
    511789