DocumentCode
2254247
Title
Handling interactions between real and virtual worlds
Author
Chevrier, Christine
Author_Institution
CRIN-INRIA, Villers-les-Nancy, France
fYear
1996
fDate
24-28 Jun 1996
Firstpage
74
Lastpage
83
Abstract
When compositing computer generated images and photographs or video images, interactions between real and virtual worlds must be taken into account in order to have a good visual result. These interactions are of three kinds: occluding object determination, specular inter-reflection and shadow computation. We first determine which real objects need to be geometrically and/or photometrically modelled for the three sets of interactions. Indeed, not all real surfaces need to be kept for the simulation and rendering steps. The unuseful real surfaces would just increase the rendering time. A rough photometric model can be sufficient for the surface properties, but colour computation has to be made in a particular colour model. Then for each kind of interactions, we take the real surfaces into account in a view-independent illumination step or in the rendering step
Keywords
rendering (computer graphics); virtual reality; computer generated images; computer generated photographs; occluding object determination; real world; rendering; rough photometric model; shadow computation; specular inter-reflection; surface properties; video images; view-independent illumination step; virtual worlds; Image color analysis; Image generation; Image texture analysis; Layout; Lighting; Photometry; Rendering (computer graphics); Rough surfaces; Solid modeling; Surface roughness;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 1996. Proceedings
Conference_Location
Pohang
Print_ISBN
0-8186-7518-7
Type
conf
DOI
10.1109/CGI.1996.511789
Filename
511789
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