DocumentCode :
2256274
Title :
Fast realistic human body deformations for animation and VR applications
Author :
Thalmann, Daniel ; Shen, Jianhua ; Chauvineau, Eric
Author_Institution :
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne, Switzerland
fYear :
1996
fDate :
24-28 Jun 1996
Firstpage :
166
Lastpage :
174
Abstract :
Virtual Actors now play an important role in computer-generated films, Virtual Environments, Telecooperative work, and multimedia. In order to make these actors realistic, it is essential to represent their body shape during the motion. In this paper we present different methods for representing realistic deformations for virtual humans with various characteristics: sex, age, height, weight. Our methods based on a combination of metaballs and splines could be applied to frame-by-frame computer generated-films and Virtual Environments. Several examples are presented: autonomous actors, animation based on flock of birds, networked Virtual Environments
Keywords :
computer animation; virtual reality; Telecooperative work; Virtual Environments; age; animation; autonomous actors; body shape; computer-generated films; fast realistic human body deformations; height; metaballs; multimedia; realistic deformations; sex; splines; virtual actors; virtual reality applications; weight; Animation; Biological system modeling; Humans; Joints; Muscles; Shape; Skeleton; Skin; Virtual environment; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 1996. Proceedings
Conference_Location :
Pohang
Print_ISBN :
0-8186-7518-7
Type :
conf
DOI :
10.1109/CGI.1996.511798
Filename :
511798
Link To Document :
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