DocumentCode
2256274
Title
Fast realistic human body deformations for animation and VR applications
Author
Thalmann, Daniel ; Shen, Jianhua ; Chauvineau, Eric
Author_Institution
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne, Switzerland
fYear
1996
fDate
24-28 Jun 1996
Firstpage
166
Lastpage
174
Abstract
Virtual Actors now play an important role in computer-generated films, Virtual Environments, Telecooperative work, and multimedia. In order to make these actors realistic, it is essential to represent their body shape during the motion. In this paper we present different methods for representing realistic deformations for virtual humans with various characteristics: sex, age, height, weight. Our methods based on a combination of metaballs and splines could be applied to frame-by-frame computer generated-films and Virtual Environments. Several examples are presented: autonomous actors, animation based on flock of birds, networked Virtual Environments
Keywords
computer animation; virtual reality; Telecooperative work; Virtual Environments; age; animation; autonomous actors; body shape; computer-generated films; fast realistic human body deformations; height; metaballs; multimedia; realistic deformations; sex; splines; virtual actors; virtual reality applications; weight; Animation; Biological system modeling; Humans; Joints; Muscles; Shape; Skeleton; Skin; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 1996. Proceedings
Conference_Location
Pohang
Print_ISBN
0-8186-7518-7
Type
conf
DOI
10.1109/CGI.1996.511798
Filename
511798
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