• DocumentCode
    2256274
  • Title

    Fast realistic human body deformations for animation and VR applications

  • Author

    Thalmann, Daniel ; Shen, Jianhua ; Chauvineau, Eric

  • Author_Institution
    Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne, Switzerland
  • fYear
    1996
  • fDate
    24-28 Jun 1996
  • Firstpage
    166
  • Lastpage
    174
  • Abstract
    Virtual Actors now play an important role in computer-generated films, Virtual Environments, Telecooperative work, and multimedia. In order to make these actors realistic, it is essential to represent their body shape during the motion. In this paper we present different methods for representing realistic deformations for virtual humans with various characteristics: sex, age, height, weight. Our methods based on a combination of metaballs and splines could be applied to frame-by-frame computer generated-films and Virtual Environments. Several examples are presented: autonomous actors, animation based on flock of birds, networked Virtual Environments
  • Keywords
    computer animation; virtual reality; Telecooperative work; Virtual Environments; age; animation; autonomous actors; body shape; computer-generated films; fast realistic human body deformations; height; metaballs; multimedia; realistic deformations; sex; splines; virtual actors; virtual reality applications; weight; Animation; Biological system modeling; Humans; Joints; Muscles; Shape; Skeleton; Skin; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 1996. Proceedings
  • Conference_Location
    Pohang
  • Print_ISBN
    0-8186-7518-7
  • Type

    conf

  • DOI
    10.1109/CGI.1996.511798
  • Filename
    511798