• DocumentCode
    2256706
  • Title

    Smoothing of three dimensional models by convolution

  • Author

    Sealy, George ; Wyvill, Geoff

  • Author_Institution
    Dept. of Comput. Sci., Otago Univ., Dunedin, New Zealand
  • fYear
    1996
  • fDate
    24-28 Jun 1996
  • Firstpage
    184
  • Lastpage
    190
  • Abstract
    Any 3D shape can be described as a function g(x,y,z) where g>0 inside the shape and g<0 outside. The convolution of g with a suitable filter describes a smoothed shape where sharp edges and corners have been rounded. This idea provides a simple and uniform method to create blends and fillets for engineering objects and a way to build more organic shapes by smoothing idealised geometrical shapes. Convolution in three dimensions requires too much computation to use this idea directly but we can make a useful approximation by representing the convolved function at points on a three dimensional grid and interpolating between these points. The grid can be regular or adaptive (octree). Using this approach, we have successfully modelled a variety of objects including engineering parts and animal forms
  • Keywords
    convolution; solid modelling; animal forms; blends; convolution; corners; engineering objects; engineering parts; fillets; idealised geometrical shapes; sharp edges; three dimensional grid; three dimensional models smoothing; Animals; Computer science; Convolution; Deformable models; Filters; Mathematical model; Production; Shape; Smoothing methods; Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 1996. Proceedings
  • Conference_Location
    Pohang
  • Print_ISBN
    0-8186-7518-7
  • Type

    conf

  • DOI
    10.1109/CGI.1996.511800
  • Filename
    511800