DocumentCode
2256706
Title
Smoothing of three dimensional models by convolution
Author
Sealy, George ; Wyvill, Geoff
Author_Institution
Dept. of Comput. Sci., Otago Univ., Dunedin, New Zealand
fYear
1996
fDate
24-28 Jun 1996
Firstpage
184
Lastpage
190
Abstract
Any 3D shape can be described as a function g(x,y,z) where g>0 inside the shape and g<0 outside. The convolution of g with a suitable filter describes a smoothed shape where sharp edges and corners have been rounded. This idea provides a simple and uniform method to create blends and fillets for engineering objects and a way to build more organic shapes by smoothing idealised geometrical shapes. Convolution in three dimensions requires too much computation to use this idea directly but we can make a useful approximation by representing the convolved function at points on a three dimensional grid and interpolating between these points. The grid can be regular or adaptive (octree). Using this approach, we have successfully modelled a variety of objects including engineering parts and animal forms
Keywords
convolution; solid modelling; animal forms; blends; convolution; corners; engineering objects; engineering parts; fillets; idealised geometrical shapes; sharp edges; three dimensional grid; three dimensional models smoothing; Animals; Computer science; Convolution; Deformable models; Filters; Mathematical model; Production; Shape; Smoothing methods; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 1996. Proceedings
Conference_Location
Pohang
Print_ISBN
0-8186-7518-7
Type
conf
DOI
10.1109/CGI.1996.511800
Filename
511800
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