DocumentCode
2256736
Title
The Use of Crowdsourcing to Aid Quest Design in Games
Author
Carter, Sue ; Smith ; Bali, Samer ; Sotiriadis, Stelios ; Bessis, Nik ; Hill, Richard
Author_Institution
Sch. of Comput. & Math., Univ. of Derby, Derby, UK
fYear
2012
fDate
19-21 Sept. 2012
Firstpage
302
Lastpage
305
Abstract
In recent years, the usage of emerging technologies such as Grids, Clouds, data-smashups and crowd sourcing has become more widespread. This owes a lot to the continued growth of the Internet technology which has contributed to people becoming more comfortable about sharing information online, and using the Internet to communicate with others for both personal and professional purposes. The recent surge in smart phone usage has also helped to increase people´s use of technology wherever they are - leading to innovative use of mobile phones to source and generate data for a variety of purposes. In this paper, we discuss the recent emerging technologies with a special focus on the possible usage of the crowd sourcing concept. Specifically, we discuss methods of quality verification to assist computer game design scenario case. Within this context, we present a technical architecture to enable quest design in games and conclude with prompting future steps of our work.
Keywords
Internet; computer games; Internet technology; computer game design; crowdsourcing; information sharing; mobile phones; quest design; smart phone usage; technical architecture; Cloud computing; Companies; Games; Outsourcing; Accessibility; Contributor verification; Crowdsourcing; Emerging technologies; Game Design; Quests;
fLanguage
English
Publisher
ieee
Conference_Titel
Emerging Intelligent Data and Web Technologies (EIDWT), 2012 Third International Conference on
Conference_Location
Bucharest
Print_ISBN
978-1-4673-1986-7
Type
conf
DOI
10.1109/EIDWT.2012.17
Filename
6354760
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