DocumentCode
2257141
Title
A Sequence-Action Recognition Applying State Machine for User Interface
Author
Baek, Jonghun ; Yun, Byoung-Ju
Author_Institution
Dept. of Inf. & Commun., Kyungpook Nat. Univ.
fYear
2007
fDate
10-14 Jan. 2007
Firstpage
1
Lastpage
2
Abstract
This paper presents a novel user interface that recognizes a user´s sequence-action to supplement the lacking user interface of mobile devices. To recognize user´s various actions (user´s gestures and postures) in order of precedence, we used a state machine algorithm. We created mobile games such as fishing and bowling on mobile phones by using this algorithm. The demonstrations show the usability of this state machine for sequence-action recognition.
Keywords
computer games; gesture recognition; mobile handsets; gesture recognition; mobile devices; mobile games; posture recognition; sequence-action recognition; state machine; user interface; Acceleration; Accelerometers; Computer science; Mobile communication; Mobile computing; Mobile handsets; Signal processing; Signal resolution; Usability; User interfaces;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics, 2007. ICCE 2007. Digest of Technical Papers. International Conference on
Conference_Location
Las Vegas, NV
Print_ISBN
1-4244-0763-X
Electronic_ISBN
1-4244-0763-X
Type
conf
DOI
10.1109/ICCE.2007.341312
Filename
4146149
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