• DocumentCode
    2257141
  • Title

    A Sequence-Action Recognition Applying State Machine for User Interface

  • Author

    Baek, Jonghun ; Yun, Byoung-Ju

  • Author_Institution
    Dept. of Inf. & Commun., Kyungpook Nat. Univ.
  • fYear
    2007
  • fDate
    10-14 Jan. 2007
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    This paper presents a novel user interface that recognizes a user´s sequence-action to supplement the lacking user interface of mobile devices. To recognize user´s various actions (user´s gestures and postures) in order of precedence, we used a state machine algorithm. We created mobile games such as fishing and bowling on mobile phones by using this algorithm. The demonstrations show the usability of this state machine for sequence-action recognition.
  • Keywords
    computer games; gesture recognition; mobile handsets; gesture recognition; mobile devices; mobile games; posture recognition; sequence-action recognition; state machine; user interface; Acceleration; Accelerometers; Computer science; Mobile communication; Mobile computing; Mobile handsets; Signal processing; Signal resolution; Usability; User interfaces;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics, 2007. ICCE 2007. Digest of Technical Papers. International Conference on
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    1-4244-0763-X
  • Electronic_ISBN
    1-4244-0763-X
  • Type

    conf

  • DOI
    10.1109/ICCE.2007.341312
  • Filename
    4146149