DocumentCode
2258101
Title
Dynamic Difficulty Controlling Game System
Author
Um, Sang-Won ; Lee, Suk-Han ; Lee, Jae-Young ; Kim, Tae-Yong ; Choi, Jong-Soo
Author_Institution
GSAIM, Chungang Univ., Seoul
fYear
2007
fDate
10-14 Jan. 2007
Firstpage
1
Lastpage
2
Abstract
This paper describes how we can control the level of difficulty in a game based on a user´s skill. In order to solve this problem, we propose dynamic difficulty controlling game system (DDCGS). We use modified genetic algorithm and factor of difficulty control in a game (FDC) as chromosomes and factor of user´s adaptation to a game (FUA) as fitness in the genetic algorithm. Then we prove propriety of DDCGS in our experiments and conclusion.
Keywords
computer games; genetic algorithms; dynamic difficulty controlling game system; factor of difficulty control in a game; factor of user adaptation; genetic algorithm; Artificial intelligence; Biological cells; Business; Control systems; Genetic algorithms; Hardware; Heart; Humans; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics, 2007. ICCE 2007. Digest of Technical Papers. International Conference on
Conference_Location
Las Vegas, NV
Print_ISBN
1-4244-0763-X
Electronic_ISBN
1-4244-0763-X
Type
conf
DOI
10.1109/ICCE.2007.341536
Filename
4146194
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