Title :
Automatic generation of narrative content for digital games
Author :
Caropreso, Maria Fernanda ; Inkpen, Diana ; Khan, Shahzad ; Keshtkar, Fazel
Author_Institution :
Sch. of Inf. Technol. & Eng., Univ. of Ottawa, Ottawa, ON, Canada
Abstract :
Interactive simulation games used for training usually require a large amount of coherent narrative content. An effective and efficient solution to the narrative content creation problem is to use Natural Language Generation (NLG) systems. The use of NLG systems, however, requires sophisticated linguistic and sometimes programming knowledge. For this reason, NLG systems are typically not accessible to the game designers who write narrative content. We have designed and implemented a visual environment for creating and modifying NLG templates that requires no programming knowledge, and can operate with a minimum of linguistic knowledge. It allows specifying templates with any number of variables and dependencies between them. It automatically generates all the sentences that follow the created template. It uses SimpleNLG to provide the linguistic background knowledge. We tested the performance of our system in the context of an interactive simulation game.
Keywords :
computer based training; computer games; digital simulation; interactive systems; natural language processing; NLG system; digital game; interactive simulation game; linguistic knowledge; narrative content automatic generation; narrative content creation problem; natural language generation system; visual environment; Context modeling; Displays; Information processing; Information retrieval; Information technology; Java; Layout; Natural languages; Robotics and automation; System testing;
Conference_Titel :
Natural Language Processing and Knowledge Engineering, 2009. NLP-KE 2009. International Conference on
Conference_Location :
Dalian
Print_ISBN :
978-1-4244-4538-7
Electronic_ISBN :
978-1-4244-4540-0
DOI :
10.1109/NLPKE.2009.5313787