DocumentCode
22607
Title
Analyzing Locomotion Synthesis with Feature-Based Motion Graphs
Author
Mahmudi, M. ; Kallmann, Marcelo
Author_Institution
Sch. of Eng., Univ. of California, Merced, Merced, CA, USA
Volume
19
Issue
5
fYear
2013
fDate
May-13
Firstpage
774
Lastpage
786
Abstract
We propose feature-based motion graphs for realistic locomotion synthesis among obstacles. Among several advantages, feature-based motion graphs achieve improved results in search queries, eliminate the need of postprocessing for foot skating removal, and reduce the computational requirements in comparison to traditional motion graphs. Our contributions are threefold. First, we show that choosing transitions based on relevant features significantly reduces graph construction time and leads to improved search performances. Second, we employ a fast channel search method that confines the motion graph search to a free channel with guaranteed clearance among obstacles, achieving faster and improved results that avoid expensive collision checking. Lastly, we present a motion deformation model based on Inverse Kinematics applied over the transitions of a solution branch. Each transition is assigned a continuous deformation range that does not exceed the original transition cost threshold specified by the user for the graph construction. The obtained deformation improves the reachability of the feature-based motion graph and in turn also reduces the time spent during search. The results obtained by the proposed methods are evaluated and quantified, and they demonstrate significant improvements in comparison to traditional motion graph techniques.
Keywords
collision avoidance; computer animation; inverse problems; motion control; reachability analysis; search problems; animation; collision checking; continuous deformation range; fast channel search method; feature-based motion graph; foot skating removal; free channel; graph construction time; inverse kinematics; locomotion synthesis analyzing; motion deformation model; motion graph search; motion graph technique; obstacle clearance; reachability; realistic locomotion synthesis; search performance; search query; transition cost threshold; Databases; Detectors; Feature extraction; Foot; Image segmentation; Joints; Motion segmentation; Computer animation; human-like motion planning; locomotion; motion capture; Algorithms; Biomimetics; Computer Graphics; Humans; Image Enhancement; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Locomotion; Pattern Recognition, Automated; Reproducibility of Results; Sensitivity and Specificity; User-Computer Interface;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2012.149
Filename
6231626
Link To Document