DocumentCode :
2264265
Title :
Managing interaction for multimedia collaboration: through the keyhole of noughts and crosses games
Author :
Abidin, Siti Z Z ; Chen, Min ; Grant, Phil W.
Author_Institution :
Dept. of Comput. Sci., Univ. of Wales Swansea, UK
fYear :
2004
fDate :
13-15 Dec. 2004
Firstpage :
132
Lastpage :
135
Abstract :
Interaction management is concerned with the protocols that govern structured interactive activities among multiple users or agents in distributed and collaborative environments. Research in this area has largely been carried out in specific application domains, such as 3D virtual environments. We present an abstraction of various collaborative applications in the form of variations of noughts and crosses. We examine the needs in these games for programming interaction protocols, and propose a comprehensive collection of program constructs for supporting interaction management. We demonstrate, through these variations of the game, the usefulness of these language constructs.
Keywords :
authoring languages; authoring systems; distributed processing; groupware; human computer interaction; interactive systems; multimedia systems; protocols; 3D virtual environment; authoring languages; authoring systems; interaction management; interaction protocol; multimedia collaboration; noughts and crosses games; Application software; Cameras; Collaboration; Collaborative work; Environmental management; Protocols; Round robin; Switches; Testing; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia Software Engineering, 2004. Proceedings. IEEE Sixth International Symposium on
Print_ISBN :
0-7695-2217-3
Type :
conf
DOI :
10.1109/MMSE.2004.50
Filename :
1376651
Link To Document :
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