DocumentCode
2264491
Title
Classroom multiplayer presential games
Author
Nussbaum, Miguel ; Susaeta, Heinz ; Jimenez, Felipe ; Gajardo, Ignacio ; Andreu, Juan José ; Villalta, Marco ; Nordlinger, John
Author_Institution
Dept. Cienc. de la Comput., Pontificia Univ. Catolica de Chile, Santiago, Chile
fYear
2009
fDate
4-6 Aug. 2009
Firstpage
32
Lastpage
35
Abstract
Given the promising results of massively multiplayer online games (MMOGs) for educational purposes, this paper maps the essential concepts behind MMOGs, into the classroom context. Since the number of students in this context is not massive and play takes place within a single room rather than on the Internet, we have changed the terms ldquomassivelyrdquo and ldquoonlinerdquo to ldquoclassroomrdquo and ldquopresentialrdquo respectively, thus giving us the new designation ldquoclassroom multiplayer presential gamerdquo (CMPG). We present the development of a CMPG for teaching concepts of ecology as laid down in the teaching objectives defined for a 6th grade course by the Chilean school authorities.
Keywords
Internet; augmented reality; biology computing; computer aided instruction; computer games; ecology; educational courses; groupware; teaching; 6th grade course; CMPG; Chilean school authority; Internet; MMOG; augmented reality; classroom multiplayer presential game; collaborative game technology; ecology teaching; massive multiplayer online game; Books; Collaboration; Communications technology; Education; Educational institutions; Educational robots; Environmental factors; Games; Internet; Technology transfer; MMOG; classroom; learning; multiplayer game; virtual worlds;
fLanguage
English
Publisher
ieee
Conference_Titel
Technology for Education, 2009. T4E '09. International Workshop on
Conference_Location
Bangalore
Print_ISBN
978-1-4244-5506-5
Type
conf
DOI
10.1109/T4E.2009.5314109
Filename
5314109
Link To Document