DocumentCode :
2264491
Title :
Classroom multiplayer presential games
Author :
Nussbaum, Miguel ; Susaeta, Heinz ; Jimenez, Felipe ; Gajardo, Ignacio ; Andreu, Juan José ; Villalta, Marco ; Nordlinger, John
Author_Institution :
Dept. Cienc. de la Comput., Pontificia Univ. Catolica de Chile, Santiago, Chile
fYear :
2009
fDate :
4-6 Aug. 2009
Firstpage :
32
Lastpage :
35
Abstract :
Given the promising results of massively multiplayer online games (MMOGs) for educational purposes, this paper maps the essential concepts behind MMOGs, into the classroom context. Since the number of students in this context is not massive and play takes place within a single room rather than on the Internet, we have changed the terms ldquomassivelyrdquo and ldquoonlinerdquo to ldquoclassroomrdquo and ldquopresentialrdquo respectively, thus giving us the new designation ldquoclassroom multiplayer presential gamerdquo (CMPG). We present the development of a CMPG for teaching concepts of ecology as laid down in the teaching objectives defined for a 6th grade course by the Chilean school authorities.
Keywords :
Internet; augmented reality; biology computing; computer aided instruction; computer games; ecology; educational courses; groupware; teaching; 6th grade course; CMPG; Chilean school authority; Internet; MMOG; augmented reality; classroom multiplayer presential game; collaborative game technology; ecology teaching; massive multiplayer online game; Books; Collaboration; Communications technology; Education; Educational institutions; Educational robots; Environmental factors; Games; Internet; Technology transfer; MMOG; classroom; learning; multiplayer game; virtual worlds;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Technology for Education, 2009. T4E '09. International Workshop on
Conference_Location :
Bangalore
Print_ISBN :
978-1-4244-5506-5
Type :
conf
DOI :
10.1109/T4E.2009.5314109
Filename :
5314109
Link To Document :
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