• DocumentCode
    2264491
  • Title

    Classroom multiplayer presential games

  • Author

    Nussbaum, Miguel ; Susaeta, Heinz ; Jimenez, Felipe ; Gajardo, Ignacio ; Andreu, Juan José ; Villalta, Marco ; Nordlinger, John

  • Author_Institution
    Dept. Cienc. de la Comput., Pontificia Univ. Catolica de Chile, Santiago, Chile
  • fYear
    2009
  • fDate
    4-6 Aug. 2009
  • Firstpage
    32
  • Lastpage
    35
  • Abstract
    Given the promising results of massively multiplayer online games (MMOGs) for educational purposes, this paper maps the essential concepts behind MMOGs, into the classroom context. Since the number of students in this context is not massive and play takes place within a single room rather than on the Internet, we have changed the terms ldquomassivelyrdquo and ldquoonlinerdquo to ldquoclassroomrdquo and ldquopresentialrdquo respectively, thus giving us the new designation ldquoclassroom multiplayer presential gamerdquo (CMPG). We present the development of a CMPG for teaching concepts of ecology as laid down in the teaching objectives defined for a 6th grade course by the Chilean school authorities.
  • Keywords
    Internet; augmented reality; biology computing; computer aided instruction; computer games; ecology; educational courses; groupware; teaching; 6th grade course; CMPG; Chilean school authority; Internet; MMOG; augmented reality; classroom multiplayer presential game; collaborative game technology; ecology teaching; massive multiplayer online game; Books; Collaboration; Communications technology; Education; Educational institutions; Educational robots; Environmental factors; Games; Internet; Technology transfer; MMOG; classroom; learning; multiplayer game; virtual worlds;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Technology for Education, 2009. T4E '09. International Workshop on
  • Conference_Location
    Bangalore
  • Print_ISBN
    978-1-4244-5506-5
  • Type

    conf

  • DOI
    10.1109/T4E.2009.5314109
  • Filename
    5314109