DocumentCode :
2264963
Title :
Applying Entertaining Aspects of Serious Game in Medical Training: Systematic Review and Implementation
Author :
Torres, Rafael Siqueira ; Nunes, Fátima L S
Author_Institution :
Lab. de Aplic. de Inf. em Saude, Univ. de Sao Paulo, Sao Paulo, Brazil
fYear :
2011
fDate :
23-26 May 2011
Firstpage :
18
Lastpage :
27
Abstract :
Virtual Reality (VR) has been widely used for medical area applications in order to help students and health care professionals to practice procedures before execute them on real patients. The evaluation of the user´s learning is a very important step in any educational process, including systems for medical training. Serious Games are intended to employ entertaining aspects to training, knowledge transfer and simulations. This category of software can provide more motivation in the use of tools for training and also help in the evaluation of the learner. The aim of this paper is to present a serious game as a way to enhance the user experience in the use of medical training tools that use VR. This serious game contains entertaining aspects that are designed to stimulate the student to perform virtually the examination of breast biopsy.
Keywords :
biomedical education; computer based training; computer games; medical computing; virtual reality; educational process; knowledge transfer; medical training; serious game; virtual reality; Application programming interfaces; Games; Instruments; Mice; Software; Training; Virtual reality; framework; realidade virtual; serious games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality (SVR), 2011 XIII Symposium on
Conference_Location :
Uberlandia
Print_ISBN :
978-1-4577-0661-5
Electronic_ISBN :
978-0-7695-4445-8
Type :
conf
DOI :
10.1109/SVR.2011.33
Filename :
5951831
Link To Document :
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