DocumentCode :
2267471
Title :
Projecting Tetrahedra with a Simplified Basis Graph
Author :
Zhou, Dibin ; Wang, Kangjian ; Xie, Lijun ; Zheng, Yao
Author_Institution :
Zhejiang Univ., Hangzhou
fYear :
2007
fDate :
13-15 Aug. 2007
Firstpage :
299
Lastpage :
304
Abstract :
The basis graph with five vertices has been commonly used in the GPU-accelerated Project Tetrahedra algorithm because of the inability to create or delete vertices within a vertex program and the fixed topological constraints of submitted vertices. However, it is so complicated that projecting a tetrahedron need to render four triangles. In this paper, we present a novel algorithm with a simplified four-vertex basis graph which decomposes a tetrahedral silhouette into two triangles. In contrast with previous algorithms, our algorithm can reduce the vertices and the triangles to be rendered and computational overhead on vertex processors, and therefore can remarkably improve the interactive rendering performance. Experimental results demonstrate that our algorithm can sort and render up to 2.30 - 6.16 Mtets/sec for a frame buffer resolution in 512 times 512.
Keywords :
computational geometry; graph theory; rendering (computer graphics); four-vertex basis graph; interactive rendering; projecting tetrahedra algorithm; tetrahedral silhouette decomposition; topological constraint; vertex processors; vertex program; volume rendering; Business continuity; Computational modeling; Computer graphics; Computer science; Data visualization; Educational institutions; Hardware; Interpolation; Rendering (computer graphics); Sorting;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer and Computational Sciences, 2007. IMSCCS 2007. Second International Multi-Symposiums on
Conference_Location :
Iowa City, IA
Print_ISBN :
978-0-7695-3039-0
Type :
conf
DOI :
10.1109/IMSCCS.2007.70
Filename :
4392617
Link To Document :
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