DocumentCode
2269451
Title
Rubber-like Exaggeration for Character Animation
Author
Kwon, Ji-yong ; Lee, In-Kwon
fYear
2007
fDate
Oct. 29 2007-Nov. 2 2007
Firstpage
18
Lastpage
26
Abstract
Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. We achieve this using trajectory-based motion exaggeration while allowing the violation of link-length constraints. We extend this technique to obtain smooth, rubber-like motion by dividing the original links into shorter sub-links and computing the positions of joints using B´ezier curve interpolation and a mass-spring simulation. This method is fast enough to be used in real time.
Keywords
Animation; Application software; Character generation; Computational modeling; Computer graphics; Humans; Nonlinear equations;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on
Conference_Location
Maui, HI
ISSN
1550-4085
Print_ISBN
978-0-7695-3009-3
Type
conf
DOI
10.1109/PG.2007.25
Filename
4392712
Link To Document