DocumentCode :
2269680
Title :
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media
Author :
Zhou, Kun ; Hou, Qiming ; Gong, Minmin ; Snyder, John ; Guo, Baining ; Shum, Heung-Yeung
fYear :
2007
fDate :
Oct. 29 2007-Nov. 2 2007
Firstpage :
116
Lastpage :
125
Abstract :
We describe a new, analytic approximation to the airlight integral from scattering media whose density is modeled as a sum of Gaussians. The approximation supports real-time rendering of inhomogeneous media including their shadowing and scattering effects. For each Gaussian, this approximation samples the scattering integrand at the projection of its center along the view ray but models attenuation and shadowing with respect to the other Gaussians by integrating density along the fixed path from light source to 3D center to view point. Our method handles isotropic, single-scattering media illuminated by point light sources or low-frequency lighting environments. We also generalize models for reflectance of surfaces from constant-density to inhomogeneous media, using simple optical depth averaging in the direction of the light source or all around the receiver point. Our real-time renderer is incorporated into a system for real-time design and preview of realistic animated fog, steam, or smoke.
Keywords :
Gaussian approximation; Light scattering; Light sources; Nonhomogeneous media; Optical attenuators; Optical receivers; Optical scattering; Real time systems; Reflectivity; Shadow mapping;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on
Conference_Location :
Maui, HI
ISSN :
1550-4085
Print_ISBN :
978-0-7695-3009-3
Type :
conf
DOI :
10.1109/PG.2007.48
Filename :
4392722
Link To Document :
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