DocumentCode
2269831
Title
The Soft Shadow Occlusion Camera
Author
Mo, Qi ; Popescu, Voicu ; Wyman, Chris
fYear
2007
fDate
Oct. 29 2007-Nov. 2 2007
Firstpage
189
Lastpage
198
Abstract
A fundamental challenge for existing shadow map based algorithms is dealing with partially illuminated surfaces. A conventional shadow map built with a pinhole camera only determines a binary light visibility at each point, and this all-or-nothing approach to visibility does not capture penumbral regions. We present an interactive soft shadow algorithm based on a variant of the depth discontinuity occlusion camera, a non-pinhole camera with rays that reach around blockers to sample normally hidden surfaces. Our soft shadow occlusion camera (SSOC) classifies a fragment on a continuum from fully visible to fully hidden, as seen from the light. The SSOC is used directly in fragment illumination computation without building an explicit "soft shadow map." This method renders plausible soft shadows at interactive speeds under fully dynamic conditions.
Keywords
Application software; Cameras; Computer graphics; Costs; Layout; Light sources; Lighting; Rendering (computer graphics); Sampling methods;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on
Conference_Location
Maui, HI
ISSN
1550-4085
Print_ISBN
978-0-7695-3009-3
Type
conf
DOI
10.1109/PG.2007.23
Filename
4392729
Link To Document