• DocumentCode
    2269831
  • Title

    The Soft Shadow Occlusion Camera

  • Author

    Mo, Qi ; Popescu, Voicu ; Wyman, Chris

  • fYear
    2007
  • fDate
    Oct. 29 2007-Nov. 2 2007
  • Firstpage
    189
  • Lastpage
    198
  • Abstract
    A fundamental challenge for existing shadow map based algorithms is dealing with partially illuminated surfaces. A conventional shadow map built with a pinhole camera only determines a binary light visibility at each point, and this all-or-nothing approach to visibility does not capture penumbral regions. We present an interactive soft shadow algorithm based on a variant of the depth discontinuity occlusion camera, a non-pinhole camera with rays that reach around blockers to sample normally hidden surfaces. Our soft shadow occlusion camera (SSOC) classifies a fragment on a continuum from fully visible to fully hidden, as seen from the light. The SSOC is used directly in fragment illumination computation without building an explicit "soft shadow map." This method renders plausible soft shadows at interactive speeds under fully dynamic conditions.
  • Keywords
    Application software; Cameras; Computer graphics; Costs; Layout; Light sources; Lighting; Rendering (computer graphics); Sampling methods;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on
  • Conference_Location
    Maui, HI
  • ISSN
    1550-4085
  • Print_ISBN
    978-0-7695-3009-3
  • Type

    conf

  • DOI
    10.1109/PG.2007.23
  • Filename
    4392729