DocumentCode :
2270265
Title :
Real-Time Approximate Subsurface Scattering on Graphics Hardware
Author :
Ki, Hyunwoo ; Lyu, Jihye ; Oh, Kyoungsu
Author_Institution :
Soongsil Univ., Seoul
fYear :
2007
fDate :
Oct. 29 2007-Nov. 2 2007
Firstpage :
403
Lastpage :
406
Abstract :
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate single scattering efficiently using a method similar to shadow mapping, with adaptive deterministic sampling. We incorporate this single-scattering with a recently proposed technique for multiple scattering. We demonstrate that our technique produces high-quality images of animated scenes. We archived hundreds of frames per second on graphics hardware without lengthy preprocessing.
Keywords :
rendering (computer graphics); scattering; animated scenes; graphics hardware; image-space approximation; irradiance samples; real-time approximate subsurface scattering; Animation; Application software; Computer graphics; Hardware; Image sampling; Layout; Light scattering; Optical scattering; Particle scattering; Shadow mapping;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on
Conference_Location :
Maui, HI
ISSN :
1550-4085
Print_ISBN :
978-0-7695-3009-3
Type :
conf
DOI :
10.1109/PG.2007.12
Filename :
4392750
Link To Document :
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