DocumentCode :
2270345
Title :
Practical Global Illumination for Hair Rendering
Author :
Yuksel, Cem ; Akleman, Ergun ; Keyser, John
fYear :
2007
fDate :
Oct. 29 2007-Nov. 2 2007
Firstpage :
415
Lastpage :
418
Abstract :
Both hair rendering and global illumination are known to be computationally expensive, and for this reason we see very few examples using global illumination techniques in hair rendering. In this paper, we elaborate on different simplification approaches to allow practical global illumination solutions for high quality hair rendering. We categorize light paths of a full global illumination solution, and analyze their costs and illumination contributions both theoretically and experimentally. We also propose two different implementation techniques using our novel projection based indirect illumination computation approach and state of the art ray tracing for hair. Our results show that by using our simplifications, a global illumination solution for hair is practical.
Keywords :
Computational complexity; Computer graphics; Computer science; Hair; Light scattering; Light sources; Lighting; Particle scattering; Ray tracing; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on
Conference_Location :
Maui, HI
ISSN :
1550-4085
Print_ISBN :
978-0-7695-3009-3
Type :
conf
DOI :
10.1109/PG.2007.53
Filename :
4392753
Link To Document :
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