DocumentCode
2270429
Title
Transplanting and Editing Animations on Skinned Meshes
Author
Jia, Yuntao ; Wei-wen Feng ; Yu, Yizhou
Author_Institution
Univ. of Illinois at Urbana-Champaign, Urbana
fYear
2007
fDate
Oct. 29 2007-Nov. 2 2007
Firstpage
431
Lastpage
434
Abstract
Skinned Mesh Animation (SMA) well approximates a mesh animation with extracted bones and their transformations. However, unlike skeleton, bones in SMA are not organized in hierarchies, thus they need mesh dependent translation vectors which prevent other sources of motion (i.e. skeletal animations, MoCAP, SMAs etc) from being applied to the skinned mesh. In this paper, we propose a new and fast method to transplant motion to skinned meshes. By efficiently solving a linear least-squares system, we can compute new translation vectors which enable the motion to work on the skinned mesh. Based on the same idea, we have also devised a SMA editing tool which allows users to edit frames of the SMA interactively. Furthermore, the editing can be propagated to all subsequent frames.
Keywords
computer animation; interactive systems; least squares approximations; mesh generation; text editing; interactive skinned mesh animation editing tool; linear least-squares system; mesh dependent translation vector; Animation; Application software; Bones; Computer graphics; Computer industry; Computer science; Large-scale systems; Motion pictures; Skeleton; Vectors;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on
Conference_Location
Maui, HI
ISSN
1550-4085
Print_ISBN
978-0-7695-3009-3
Type
conf
DOI
10.1109/PG.2007.41
Filename
4392757
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