• DocumentCode
    2270429
  • Title

    Transplanting and Editing Animations on Skinned Meshes

  • Author

    Jia, Yuntao ; Wei-wen Feng ; Yu, Yizhou

  • Author_Institution
    Univ. of Illinois at Urbana-Champaign, Urbana
  • fYear
    2007
  • fDate
    Oct. 29 2007-Nov. 2 2007
  • Firstpage
    431
  • Lastpage
    434
  • Abstract
    Skinned Mesh Animation (SMA) well approximates a mesh animation with extracted bones and their transformations. However, unlike skeleton, bones in SMA are not organized in hierarchies, thus they need mesh dependent translation vectors which prevent other sources of motion (i.e. skeletal animations, MoCAP, SMAs etc) from being applied to the skinned mesh. In this paper, we propose a new and fast method to transplant motion to skinned meshes. By efficiently solving a linear least-squares system, we can compute new translation vectors which enable the motion to work on the skinned mesh. Based on the same idea, we have also devised a SMA editing tool which allows users to edit frames of the SMA interactively. Furthermore, the editing can be propagated to all subsequent frames.
  • Keywords
    computer animation; interactive systems; least squares approximations; mesh generation; text editing; interactive skinned mesh animation editing tool; linear least-squares system; mesh dependent translation vector; Animation; Application software; Bones; Computer graphics; Computer industry; Computer science; Large-scale systems; Motion pictures; Skeleton; Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on
  • Conference_Location
    Maui, HI
  • ISSN
    1550-4085
  • Print_ISBN
    978-0-7695-3009-3
  • Type

    conf

  • DOI
    10.1109/PG.2007.41
  • Filename
    4392757