DocumentCode :
2270429
Title :
Transplanting and Editing Animations on Skinned Meshes
Author :
Jia, Yuntao ; Wei-wen Feng ; Yu, Yizhou
Author_Institution :
Univ. of Illinois at Urbana-Champaign, Urbana
fYear :
2007
fDate :
Oct. 29 2007-Nov. 2 2007
Firstpage :
431
Lastpage :
434
Abstract :
Skinned Mesh Animation (SMA) well approximates a mesh animation with extracted bones and their transformations. However, unlike skeleton, bones in SMA are not organized in hierarchies, thus they need mesh dependent translation vectors which prevent other sources of motion (i.e. skeletal animations, MoCAP, SMAs etc) from being applied to the skinned mesh. In this paper, we propose a new and fast method to transplant motion to skinned meshes. By efficiently solving a linear least-squares system, we can compute new translation vectors which enable the motion to work on the skinned mesh. Based on the same idea, we have also devised a SMA editing tool which allows users to edit frames of the SMA interactively. Furthermore, the editing can be propagated to all subsequent frames.
Keywords :
computer animation; interactive systems; least squares approximations; mesh generation; text editing; interactive skinned mesh animation editing tool; linear least-squares system; mesh dependent translation vector; Animation; Application software; Bones; Computer graphics; Computer industry; Computer science; Large-scale systems; Motion pictures; Skeleton; Vectors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on
Conference_Location :
Maui, HI
ISSN :
1550-4085
Print_ISBN :
978-0-7695-3009-3
Type :
conf
DOI :
10.1109/PG.2007.41
Filename :
4392757
Link To Document :
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