DocumentCode :
2270443
Title :
Soft-Tissue Deformation for In Vivo Volume Animation
Author :
Rhee, Taehyun ; Lewis, J.P. ; Neumann, Ulrich ; Nayak, Krishna
Author_Institution :
Univ. of Southern California, Los Angeles
fYear :
2007
fDate :
Oct. 29 2007-Nov. 2 2007
Firstpage :
435
Lastpage :
438
Abstract :
Articulated body animation with smooth skin deformation is an important topic in computer graphics. This paper presents a pipeline that extends articulated body deformation to the volume graphics domain. The pipeline consists of in-vivo volume scans, kinematic joint estimation, volumetric joint weight computation, soft-tissue volume deformation, and direct volume rendering. The result is a fully articulated body volume driven by intuitive joint control that respects rigid deformation of the bone structures and produces smooth deformations of both the skin surface and the interior soft tissue regions.
Keywords :
biomechanics; bone; computer animation; deformation; kinematics; medical image processing; rendering (computer graphics); skin; articulated body animation; bone structure; computer graphics; direct volume rendering; in-vivo volume scans; kinematic joint estimation; smooth skin deformation; soft-tissue volume deformation; volumetric joint weight computation; Animation; Biological tissues; Bones; Computer graphics; In vivo; Joints; Kinematics; Pipelines; Rendering (computer graphics); Skin;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on
Conference_Location :
Maui, HI
ISSN :
1550-4085
Print_ISBN :
978-0-7695-3009-3
Type :
conf
DOI :
10.1109/PG.2007.46
Filename :
4392758
Link To Document :
بازگشت