DocumentCode :
227059
Title :
Designing Reality Guides
Author :
Mantyla, Tomi ; Lahti, Ilmari ; Ketamo, Harri ; Luimula, Mika ; Smed, Jouni
Author_Institution :
Dept. of Inf. Technol., Univ. of Turku, Turku, Finland
fYear :
2014
fDate :
9-12 Sept. 2014
Firstpage :
1
Lastpage :
8
Abstract :
Reality guides aim at assisting, teaching or supporting the user in the real world. Among other things they are used to illustrate history, to educate students or to provide services to visitors. In this paper, we introduce three concept applications for reality guides related to history, entertainment and education. We reflect their design to theoretical frameworks on gameness and narrativity. We also present practical considerations related to the quality of content that affect the implementation of reality guide applications.
Keywords :
augmented reality; educational computing; entertainment; history; augmented reality; content quality; education; entertainment; gameness; history; narrativity; reality guides; virtual reality; Cities and towns; Educational institutions; Games; History; Kernel; Satellites; Three-dimensional displays;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2014 6th International Conference on
Conference_Location :
Valletta
Type :
conf
DOI :
10.1109/VS-Games.2014.7012154
Filename :
7012154
Link To Document :
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